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Improving Documentation: Fixing Name Convetions and Formatting #576
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piiertho
reviewed
Feb 9, 2024
README.md
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This is a **Kotlin** language binding for the [**Godot**](https://godotengine.org/) game engine. | ||
It is built as a module (like the C# binding) to interact with **Godot**'s core internally. | ||
The binding provides you Godot API's as Kotlin classes, so you can write your game logic completely in Kotlin. | ||
Your code will be compiled into a .jar which is then executed by an embedded JVM, so you don't have to worry that your users have Java installed. |
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Suggestion:
We have two ways to provide java executable:
- Classic jar
- Dynamic library using graalvm native image
piiertho
approved these changes
Mar 5, 2024
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Thx!
CedNaru
approved these changes
Mar 5, 2024
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This pull-request fixes naming conventions for technologies (and non). E.g.,
In addition, the PR changes the monospaced font for code blocks to JetBrains Mono.