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Improving Documentation: Fixing Name Convetions and Formatting #576

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merged 10 commits into from
Mar 5, 2024

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gabryon99
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@gabryon99 gabryon99 commented Feb 8, 2024

This pull-request fixes naming conventions for technologies (and non). E.g.,

  • kotlin $\to$ Kotlin
  • gradle $\to$ Gradle
  • jvm $\to$ JVM
  • Jetbrains $\to$ JetBrains

In addition, the PR changes the monospaced font for code blocks to JetBrains Mono.

@piiertho piiertho requested review from chippmann, CedNaru and piiertho and removed request for chippmann and CedNaru February 9, 2024 08:01
README.md Outdated
This is a **Kotlin** language binding for the [**Godot**](https://godotengine.org/) game engine.
It is built as a module (like the C# binding) to interact with **Godot**'s core internally.
The binding provides you Godot API's as Kotlin classes, so you can write your game logic completely in Kotlin.
Your code will be compiled into a .jar which is then executed by an embedded JVM, so you don't have to worry that your users have Java installed.
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Suggestion:
We have two ways to provide java executable:

  • Classic jar
  • Dynamic library using graalvm native image

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Thx!

@piiertho piiertho merged commit 369b71f into utopia-rise:master Mar 5, 2024
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3 participants