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Releases: veigaribo/sheep

v2.2.0-rc.0

25 Oct 19:20
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v2.2.0-rc.0 Pre-release
Pre-release
  • Added online multiplayer.
  • Added the current game version to the main menu. Click it to copy to clipboard.
  • Increase volume and attenuation of sheep footsteps. This should be configurable at some point.

This RPC thing is a mess.

Full Changelog: v2.1.1...v2.2.0-rc.0

Edit: Had to re-export "With Debug" because otherwise the game randomly segfaults... No idea why / how.

v2.1.1

27 Jul 18:36
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  • Now increments the timer only 60 times per second independently of frame rate to not punish high refresh rate monitor people.

Full Changelog: v2.1.0...v2.1.1

v2.1.0

27 Jul 14:39
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  • Added millisecond precision to time for increased competitiveness
  • Improved spawn regions a bit. There were two significant regions on the left side where sheep could not spawn, and now they can. In practice this also increases the chance sheep spawn on the left side outside of the corral.

Full Changelog: v2.0.0...v2.1.0

v2.0.0

21 Jul 16:22
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The only thing I felt really prevented this game from being taken seriously was the fact that one could simply reset the game until every sheep spawned on the corral from the start, thus getting a perfect time.

This release makes this not possible anymore!

Now, besides looking nicer, the game ensures:

  • At most 2 sheep will spawn at the corral;
  • At most 8 sheep will spawn on the left side of the river, not counting inside the corral;
  • At most 8 sheep will spawn on the right and bottom sides of the river (they count as one thing).

Note that the chances themselves have not changed. If an area is still allowed to have sheep spawned in, it will be just as likely as any other. Only if the constraint has been hit will the respective area be disabled.

Thanks kleonc for the algorithm.

Full Changelog: v1.0.0...v2.0.0

PS: Also got some colours from https://coolors.co/, thank you Fabrizio!

v1.0.0

17 Jul 18:27
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