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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/Assets/AboutAssets.txt
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with you package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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...ath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/CSharpMath.UWPUno.Example.Droid.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{B7759D42-229D-47CB-96A2-E99DB18AA316}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>CSharpMath.UWPUno.Example.Droid</RootNamespace> | ||
<AssemblyName>CSharpMath.UWPUno.Example.Droid</AssemblyName> | ||
<FileAlignment>512</FileAlignment> | ||
<AndroidApplication>true</AndroidApplication> | ||
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile> | ||
<AndroidUseAapt2>true</AndroidUseAapt2> | ||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> | ||
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk> | ||
<TargetFrameworkVersion>v10.0</TargetFrameworkVersion> | ||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> | ||
<AndroidUseIntermediateDesignerFile>True</AndroidUseIntermediateDesignerFile> | ||
<ResourcesDirectory>..\CSharpMath.UWPUno.Example.Shared\Strings</ResourcesDirectory> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>portable</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>portable</DebugType> | ||
<DebugSymbols>true</DebugSymbols> | ||
<AndroidManagedSymbols>true</AndroidManagedSymbols> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> | ||
<AndroidLinkMode>SdkOnly</AndroidLinkMode> | ||
<AndroidCreatePackagePerAbi>true</AndroidCreatePackagePerAbi> | ||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> | ||
<AotAssemblies>true</AotAssemblies> | ||
<EnableLLVM>true</EnableLLVM> | ||
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Mono.Android" /> | ||
<Reference Include="Mono.Android.Export" /> | ||
<Reference Include="mscorlib" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Uno.UI" Version="3.4.0" /> | ||
<PackageReference Include="Uno.UI.RemoteControl" Version="3.4.0" Condition="'$(Configuration)'=='Debug'" /> | ||
<PackageReference Include="Uno.UniversalImageLoader" Version="1.9.33" /> | ||
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="1.1.1" /> | ||
<PackageReference Include="Microsoft.Extensions.Logging.Filter" Version="1.1.1" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="MainActivity.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="Main.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidAsset Include="Assets\Fonts\uno-fluentui-assets.ttf" /> | ||
<None Include="Resources\AboutResources.txt" /> | ||
<None Include="Assets\AboutAssets.txt" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\values\Strings.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\drawable\Icon.png" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Properties\AndroidManifest.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\values\Styles.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\..\CSharpMath.UWPUno\CSharpMath.UWPUno.csproj"> | ||
<Project>{5c46ca75-fa31-4281-80eb-a07750e1fecb}</Project> | ||
<Name>CSharpMath.UWPUno</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="..\CSharpMath.UWPUno.Example.Shared\CSharpMath.UWPUno.Example.Shared.projitems" Label="Shared" Condition="Exists('..\CSharpMath.UWPUno.Example.Shared\CSharpMath.UWPUno.Example.Shared.projitems')" /> | ||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> | ||
<!-- This will force the generation of the APK when not building inside visual studio --> | ||
<Target Name="GenerateBuild" DependsOnTargets="SignAndroidPackage" AfterTargets="Build" Condition="'$(BuildingInsideVisualStudio)'==''" /> | ||
<Target Name="Issue3897Workaround" Condition=" '$(ManagedDesignTimeBuild)' == 'True' " AfterTargets="_RemoveLegacyDesigner"> | ||
<!-- See https://github.com/unoplatform/uno/issues/3897 and https://github.com/xamarin/xamarin-android/issues/5069 for more details --> | ||
<ItemGroup> | ||
<Compile Remove="$(_AndroidResourceDesignerFile)" /> | ||
</ItemGroup> | ||
</Target> | ||
</Project> |
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/Main.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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using Android.App; | ||
using Android.Content; | ||
using Android.OS; | ||
using Android.Runtime; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Com.Nostra13.Universalimageloader.Core; | ||
using Windows.UI.Xaml.Media; | ||
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namespace CSharpMath.UWPUno.Example.Droid | ||
{ | ||
[global::Android.App.ApplicationAttribute( | ||
Label = "@string/ApplicationName", | ||
LargeHeap = true, | ||
HardwareAccelerated = true, | ||
Theme = "@style/AppTheme" | ||
)] | ||
public class Application : Windows.UI.Xaml.NativeApplication | ||
{ | ||
public Application(IntPtr javaReference, JniHandleOwnership transfer) | ||
: base(() => new App(), javaReference, transfer) | ||
{ | ||
ConfigureUniversalImageLoader(); | ||
} | ||
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private void ConfigureUniversalImageLoader() | ||
{ | ||
// Create global configuration and initialize ImageLoader with this config | ||
ImageLoaderConfiguration config = new ImageLoaderConfiguration | ||
.Builder(Context) | ||
.Build(); | ||
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ImageLoader.Instance.Init(config); | ||
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ImageSource.DefaultImageLoader = ImageLoader.Instance.LoadImageAsync; | ||
} | ||
} | ||
} |
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/MainActivity.cs
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using Android.App; | ||
using Android.Widget; | ||
using Android.OS; | ||
using Android.Content.PM; | ||
using Android.Views; | ||
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namespace CSharpMath.UWPUno.Example.Droid | ||
{ | ||
[Activity( | ||
MainLauncher = true, | ||
ConfigurationChanges = global::Uno.UI.ActivityHelper.AllConfigChanges, | ||
WindowSoftInputMode = SoftInput.AdjustPan | SoftInput.StateHidden | ||
)] | ||
public class MainActivity : Windows.UI.Xaml.ApplicationActivity | ||
{ | ||
} | ||
} | ||
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="CSharpMath.UWPUno.Example" android:versionCode="1" android:versionName="1.0"> | ||
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="29" /> | ||
<application android:label="CSharpMath.UWPUno.Example"></application> | ||
</manifest> |
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("CSharpMath.UWPUno.Example.Droid")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("CSharpMath.UWPUno.Example.Droid")] | ||
[assembly: AssemblyCopyright("Copyright © 2021")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: ComVisible(false)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.axml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable/ | ||
icon.png | ||
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layout/ | ||
main.axml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called "R" | ||
(this is an Android convention) that contains the tokens for each one of the resources | ||
included. For example, for the above Resources layout, this is what the R class would expose: | ||
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public class R { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main | ||
to reference the layout/main.axml file, or R.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/Resources/values/Strings.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<string name="Hello">Hello World, Click Me!</string> | ||
<string name="ApplicationName">CSharpMath.UWPUno.Example</string> | ||
</resources> |
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Droid/Resources/values/Styles.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
<resources> | ||
<style name="AppTheme" parent="Theme.AppCompat.Light"> | ||
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<!-- This removes the ActionBar --> | ||
<item name="windowActionBar">false</item> | ||
<item name="android:windowActionBar">false</item> | ||
<item name="windowNoTitle">true</item> | ||
<item name="android:windowNoTitle">true</item> | ||
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</style> | ||
</resources> |
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CSharpMath.UWPUno.Example/CSharpMath.UWPUno.Example.Shared/App.xaml
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<Application | ||
x:Class="CSharpMath.UWPUno.Example.App" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:local="using:CSharpMath.UWPUno.Example"> | ||
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</Application> |
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