Sand Bomb Boost strat: add details and PB variant #1927
Merged
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I played around with this in TAStudio to work out the details of the timing.
Interestingly, the timings for a Power Bomb turned out to be significantly different, and in a way that doesn't have anything to to do with lag. Overall the Power Bomb variant seems noticeably easier (though still Insane), so I added a variant for that. I think ammo lenience is not a significant concern, as this is already an Insane-level strat and softlock risk is the main challenge rather than running out of ammo.
The left-to-right strat had a
canDownGrab
requirement and right-to-left had a crouch-jump requirement, neither of which made sense, so I removed them. I added requirements for the mid-air morph in the left-to-right direction.