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Sand Bomb Boost strat: add details and PB variant #1927

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merged 4 commits into from
Jan 31, 2025

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@blkerby blkerby commented Jan 30, 2025

I played around with this in TAStudio to work out the details of the timing.

Interestingly, the timings for a Power Bomb turned out to be significantly different, and in a way that doesn't have anything to to do with lag. Overall the Power Bomb variant seems noticeably easier (though still Insane), so I added a variant for that. I think ammo lenience is not a significant concern, as this is already an Insane-level strat and softlock risk is the main challenge rather than running out of ammo.

The left-to-right strat had a canDownGrab requirement and right-to-left had a crouch-jump requirement, neither of which made sense, so I removed them. I added requirements for the mid-air morph in the left-to-right direction.

@blkerby blkerby added the Docs Improve notes or documentation label Jan 30, 2025
@blkerby blkerby changed the title Add timing details to left-side Sand Bomb Boost strat Sand Bomb Boost strat: add details and PB variant Jan 30, 2025
@osse101 osse101 added the Area:Maridia Stuff in Maridia label Jan 31, 2025
@osse101 osse101 merged commit 0fc026b into vg-json-data:master Jan 31, 2025
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@blkerby blkerby deleted the sand-bomb-jump-note branch February 4, 2025 23:31
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2 participants