Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Video Site Finds Pt. 1 #1929

Merged
merged 4 commits into from
Feb 2, 2025
Merged

Video Site Finds Pt. 1 #1929

merged 4 commits into from
Feb 2, 2025

Conversation

kjbranch
Copy link
Contributor

These are fixes to some of the problems we found from videos on the video site. Most of them are from Sam's videos.

"requires": [
"canTrickyDashJump",
"canTrickyJump",
Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Moved this down to VH. Do you think it should be moved to Hard?

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems mechanically fine for hard, very similar to the movement to reach pantry item.
I don't expect people to do it, but it could tighten health counts to where they start thinking about it.

"devNote": [
"Coming in with blue speed would be an alternative way to get past the hoppers, but this may be tricky to model.",
"Other weapon combinations are possible, but not reliable due to movement being limited."
"FIXME: It is possible to get past the sidehoppers and moonfall without getting hit."
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Clarify this; I think it means running under the hoppers with nothing

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yeah, it is possible with nothing: https://videos.maprando.com/video/4448. Getting down is consistent. Getting back out is the hard part, not sure if it can reliably be done damageless or not.

"canPreciseWalljump"
],
"flashSuitChecked": true,
"note": "Midair Morph through the bottom right Crumble Blocks. Wall Jump and break free of the waterline to get to the item.",
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The middle column is more direct and fewer steps.

],
"flashSuitChecked": true,
"note": "Midair Morph through the bottom right Crumble Blocks. Wall Jump and break free of the waterline to get to the item.",
"devNote": "FIXME: This may need Space Jump or a way to break free, like the notable in West Sand Hole."
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

You do not need to break free.

region/tourian/main/Metroid Room 4.json Show resolved Hide resolved
{"or": [
"canHorizontalDamageBoost",
{"and": [
"HiJump",
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm not sure how you're meant to do this without falling on the crumbles. Do you hit the ripper on the right and then again on the left, or activate the ripper by walljumping on the right wall and then blind jump to where it will be on the left?
Wither way doesn't use hijump.

Copy link
Contributor Author

@kjbranch kjbranch Feb 2, 2025

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hit the Ripper, fall to the right of the crumbles, get a running jump off the spikes and wall jump on the top left ledge.
Only the HiJump variant can land right of the crumbles, I couldnt get the spring ball variant to jump far enough left

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That feels fine to do, I just didn't think it would reach.
With springball you want to morph faster for some springfling, or run on the crumbles a bit. And that is going to be harder than damage boosting on the bug. And if you want to overcomplicate the strat, you can bounce on the crumbles before touching the ripper to be on the left side with iframes.

"devNote": [
"FIXME: It is possible to avoid the Ripper and jump off of the crumble blocks.",
"With a Spring Ball jump, this requires an very precise jump and very quick pause to get as much horizontal speed as possible before the second jump.",
"With HiJump + Wall Jump, it is possible to crumble spin jump from the first crumbles to the second crumbles and then wall jump."
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This involves running on the crumbles while they break to gain speed.
I would do it by falling through the crumbles and jumping back up off the kago first so I could see where the blocks are.

@osse101 osse101 merged commit 3d92c6b into vg-json-data:master Feb 2, 2025
1 check passed
@kjbranch kjbranch deleted the sam-videos-1 branch February 3, 2025 20:51
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants