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Video Site Finds Pt. 1 #1929
Video Site Finds Pt. 1 #1929
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"requires": [ | ||
"canTrickyDashJump", | ||
"canTrickyJump", |
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Moved this down to VH. Do you think it should be moved to Hard?
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Seems mechanically fine for hard, very similar to the movement to reach pantry item.
I don't expect people to do it, but it could tighten health counts to where they start thinking about it.
"devNote": [ | ||
"Coming in with blue speed would be an alternative way to get past the hoppers, but this may be tricky to model.", | ||
"Other weapon combinations are possible, but not reliable due to movement being limited." | ||
"FIXME: It is possible to get past the sidehoppers and moonfall without getting hit." |
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Clarify this; I think it means running under the hoppers with nothing
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Yeah, it is possible with nothing: https://videos.maprando.com/video/4448. Getting down is consistent. Getting back out is the hard part, not sure if it can reliably be done damageless or not.
"canPreciseWalljump" | ||
], | ||
"flashSuitChecked": true, | ||
"note": "Midair Morph through the bottom right Crumble Blocks. Wall Jump and break free of the waterline to get to the item.", |
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The middle column is more direct and fewer steps.
], | ||
"flashSuitChecked": true, | ||
"note": "Midair Morph through the bottom right Crumble Blocks. Wall Jump and break free of the waterline to get to the item.", | ||
"devNote": "FIXME: This may need Space Jump or a way to break free, like the notable in West Sand Hole." |
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You do not need to break free.
{"or": [ | ||
"canHorizontalDamageBoost", | ||
{"and": [ | ||
"HiJump", |
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I'm not sure how you're meant to do this without falling on the crumbles. Do you hit the ripper on the right and then again on the left, or activate the ripper by walljumping on the right wall and then blind jump to where it will be on the left?
Wither way doesn't use hijump.
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Hit the Ripper, fall to the right of the crumbles, get a running jump off the spikes and wall jump on the top left ledge.
Only the HiJump variant can land right of the crumbles, I couldnt get the spring ball variant to jump far enough left
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That feels fine to do, I just didn't think it would reach.
With springball you want to morph faster for some springfling, or run on the crumbles a bit. And that is going to be harder than damage boosting on the bug. And if you want to overcomplicate the strat, you can bounce on the crumbles before touching the ripper to be on the left side with iframes.
"devNote": [ | ||
"FIXME: It is possible to avoid the Ripper and jump off of the crumble blocks.", | ||
"With a Spring Ball jump, this requires an very precise jump and very quick pause to get as much horizontal speed as possible before the second jump.", | ||
"With HiJump + Wall Jump, it is possible to crumble spin jump from the first crumbles to the second crumbles and then wall jump." |
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This involves running on the crumbles while they break to gain speed.
I would do it by falling through the crumbles and jumping back up off the kago first so I could see where the blocks are.
These are fixes to some of the problems we found from videos on the video site. Most of them are from Sam's videos.