Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Crab Shaft cross room space jump strat, add notes #1936

Merged
merged 1 commit into from
Feb 2, 2025

Conversation

blkerby
Copy link
Contributor

@blkerby blkerby commented Feb 2, 2025

I checked this out thoroughly with TAStudio and am confident there's no way to make it onto the floating platform with a 12-tile runway Space Jump; the best candidate is extra run speed $3.1 (as the jump height drops off at $3.2), and it comes up about half a tile short still, even with last-frame Space Jump, lowest possible position in the doorway, and latest possible turnaround. Based on the note, the 18.4375 runway length is what was intended here; I must have just put in the wrong number.

I think it would be useful at some point to add a node below the floating platform, as there are many ways of getting there without necessarily being able to climb onto the floating platform; and with a flash suit, from there you could spark up either through the door or onto the floating platform.

@blkerby blkerby added the Area:Maridia Stuff in Maridia label Feb 2, 2025
@osse101 osse101 merged commit 6210d8c into vg-json-data:master Feb 2, 2025
1 check passed
@blkerby blkerby deleted the crab-shaft-space-jump-fix branch February 4, 2025 23:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Area:Maridia Stuff in Maridia
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants