Add heat frames for leaveWithTemporaryBlue missile unlock #1941
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When I added these strats, I forgot that heat frames aren't part of the implicit requirements when
unlocksDoors
is explicitly given. In all these cases, it doesn't cost any extra heat frames to open a Super door, and I think Power Bombs are also fine given that you're already morphing and not approaching the door too quickly. Missiles would generally be a problem though.The 50 heat frames is the standard amount and may be more than needed. I don't think it's important to be too precise, given that it's unlikely to be important in logic and we don't have a convenient way of testing these yet anyway. The idea is just to be safe with it to avoid a possibility of unsoundness.