Rest of East Upper Norfair temp blue #1942
Merged
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This should finish off a first pass at temp blue in East Upper Norfair. I also tightened/corrected some shinecharge frames and heat frames for shinecharge strats in Upper Norfair Farming Room. There's still stuff that can be done using a frozen Gamet to extend the runways at the bottom of this room, but those can be added later.
I also updated the tech description of
canChainTemporaryBlue
to give some more detail about the timings. Something that I think Kyle suggested a long time ago, which I think could be useful, would be to add adetailNote
to the schema (betweennote
anddevNote
), the idea being thatnote
could describe what the tech covers, i.e. what you're expected to be able to do, whiledetailNote
tells you more exactly how to do it. In the randomizer Generate page, for example, we might want to have detail notes be collapsed by default.