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Update Draygon cross-room requirements and notes #1944

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merged 3 commits into from
Feb 12, 2025

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@blkerby blkerby commented Feb 10, 2025

  • Added tech requirements to the Cross Room Space Jump, where previously there were none. Avoiding the overhang in Draygon's Room requires at least somewhat precise positioning and timing of the Space Jump. I'm not sure if it's quite canPreciseSpaceJump but it seems like at least a canTrickyJump. And of course it also needed canCrossRoomJumpIntoWater.
  • Increased the minTiles for "Cross Room Jump (Lenient)" from 2.4375 to 3: I tested with Construction Zone (3-tile runway with closed end) and found it still required a frame-perfect jump. It needs 3-tile with open end in order to get a 2-frame window.
  • Removed the canTrickyDashJump requirement from "Cross Room Jump with Speedbooster". Here all you have to do is use the full (1-tile) runway and it gives a 2-frame window for the jump, so really there's nothing tricky about executing it. It does rely on the fact that Speedbooster shortens your jump height, but that knowledge is something we expect more in Medium (with canDisableEquipment). It should be the same difficulty as the "Cross Room Jump (Lenient)" (though a bit less intuitive), so I think it should be ok in Hard?
  • Updated The "Cross Room Jump with Air Ball" note, to recommend doing the air ball soon after entering the room. It's a lot easier this way compared to going for the ceiling mockball.
  • Added information to the notes about the frame windows for each strat.

@blkerby blkerby added the Area:Maridia Stuff in Maridia label Feb 10, 2025
@blkerby blkerby changed the title Add missing tech to Draygon cross-room Space Jump Update Draygon cross-room requirements and notes Feb 10, 2025
@osse101 osse101 merged commit 2dc2626 into vg-json-data:master Feb 12, 2025
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