Update Draygon cross-room requirements and notes #1944
Merged
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canPreciseSpaceJump
but it seems like at least acanTrickyJump
. And of course it also neededcanCrossRoomJumpIntoWater
.minTiles
for "Cross Room Jump (Lenient)" from 2.4375 to 3: I tested with Construction Zone (3-tile runway with closed end) and found it still required a frame-perfect jump. It needs 3-tile with open end in order to get a 2-frame window.canTrickyDashJump
requirement from "Cross Room Jump with Speedbooster". Here all you have to do is use the full (1-tile) runway and it gives a 2-frame window for the jump, so really there's nothing tricky about executing it. It does rely on the fact that Speedbooster shortens your jump height, but that knowledge is something we expect more in Medium (withcanDisableEquipment
). It should be the same difficulty as the "Cross Room Jump (Lenient)" (though a bit less intuitive), so I think it should be ok in Hard?