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Crocomire Speedway: G-Mode #1946
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"h_getBlueSpeedMaxRunway", | ||
{"or": [ | ||
"canSpeedball", | ||
"canPreciseSpaceJump", |
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I didn't find the spacejump to be easier than the insanejump. I did it by running very slowly, then had problems hitting the ceiling or bridge. The insane jump; I jumped from on top of the first few crumbles. They're both unintuitive in opposite ways.
"Samus can simply run to the right and fall through the bridge to safety below the pirate and kill it from below.", | ||
"It is also possible to perform one precise jump to cross most of the bridge and kill the pirate while blue." | ||
], | ||
"devNote": "It is possible to shinecharge before the bridge and spark vertically above it, then move the camera to kill the pirate with speed echoes." |
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couldn't get it to work
"With Morph, go over the first set of Speed Blocks, then kill the first Red Pirate.", | ||
"It is possible to kill or jump over the second pirate, but be careful to prevent it from shooting invisible lasers." | ||
], | ||
"devNote": "It is possible to jump over the left bridge pirate, but it is incredibly precise and not expected." |
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I think it is similar in difficulty to jumping over the second bridge pirate. Run a bit and airball over. The right pirate you can jump over without speed but the jump morph isn't very different.
} | ||
}, | ||
"requires": [ | ||
"canTrickyJump", |
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I found the violas to be the hardest part. I'd like to see trickyDodgeEnemies, or killing ~two of the early pirates.
"flashSuitChecked": true, | ||
"note": "Jump over the Cacatacs. Their projectiles remain inside of them and their hitbox is a bit smaller than it appears." |
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"flashSuitChecked": true, | |
"note": "Jump over the Cacatacs. Their projectiles remain inside of them and their hitbox is a bit smaller than it appears." | |
"flashSuitChecked": true |
No description provided.