rtx: skybox looks way duller than in gl renderer #230
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question
Further information is requested
ray tracing
visual bug
Visual glitches, something looks incorrectly
It's almost as if gamma is slightly incorrect?
Tried: _SRGB instead of _UNORM, looks relatively correct (modulo aces tonemap).
Not clear why would skybox texture only require _SRGB. I think all of the textures need to be _SRGB, but then they look completely wrong.
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