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Transparent surfaces (e.g. glass) look way too dark #60
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w23
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visual bug
Visual glitches, something looks incorrectly
and removed
bug
Something isn't working
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Sep 16, 2021
This needs two more things:
|
Надо это потюнить, сейчас они заметно темнее чем надо, тормозят свет и это влияет на итоговое освещение, в некоторых сценах очень заметно! |
Потому что xash3d-fwgs/ref_vk/shaders/ray.rgen Line 537 in 50ac0c3
Если закомментировать, то всё становится как надо. Но тут ещё надо разобраться с
0.8 это слишком много! оптимально в районе 95-98 и надо связать с толщиной стекла. |
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Original Commit from NightFox
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There are supposedly two issues:
Consider:
Also, maybe read something like
B. Walter, S. R. Marschner, H. Li and K. E. Torrance, "Microfacet Models for Refraction through Rough Surfaces," Rendering techniques, 2007.
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