Skip to content

Commit

Permalink
grammar
Browse files Browse the repository at this point in the history
  • Loading branch information
whyboris authored Dec 23, 2021
1 parent 8b36793 commit e66964f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ _Gravity Wars_ is not my original idea. In 2007 I played a 1992 MAC version of t

In 2015 I tried to re-create the game for the iPad using [Codea](https://codea.io/) but lost interest. I finally got around to sharing my code for it in [2019](https://codea.io/talk/discussion/9563/gravity-wars-giving-away-my-code-on-unfinished-game).

In 2020 a co-worker shared [LÖVE](https://love2d.org/) (aka _Love2D_) which like Codea uses the *Lua* programming language. I decided to port over my code to _LÖVE_ so as to share this fun game with more people.
In 2020 a co-worker shared [LÖVE](https://love2d.org/) (aka _Love2D_) which, like Codea, uses the *Lua* programming language. I decided to port over my code to _LÖVE_ so as to share this fun game with more people.

The initial commit code is a very quick and dirty port of my 2015 prototype code, which in turn is a quick and dirty port of my 2009 self-taught code. In subsequent commits I improved the code somewhat, but I wouldn't say the current codebase is a good example of how to code well.

Expand Down

0 comments on commit e66964f

Please sign in to comment.