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Export MMD Preparation

wikid24 edited this page Feb 19, 2024 · 8 revisions

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Sections:


Auto-Fix MMD Japanese / English Bone Names

Fixes the MMD Japanes & English PMX Bone names (while not changing the Blender Bone Name) to their MMD Japanese equivalent. Useful so that you can import a VMD animation file using the MMD Japanese (PMX) bone name without needing to read Japanese in Blender :P.

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Leverages the metadata bone group dictionary to do the PMX Bone group mapping. If Blender bone name is found matched in the 'mmd_english', 'mmd_japanese', 'mmd_japaneseLR', 'blender_rigify', or 'ffxiv' columns, will add the 'mmd_japanese' and 'mmd_english' bone name MMD Tool's PMX Japanese/English Bone name fields respectively (found in the Bone Properties -> MMD Bone Tools panel). If no match is found, and the PMX field is empty, it puts the Blender bone name verbatim so at least the MMD field is not empty and has a name.


Add Display Panels

Adds add all the bones, and vertex morphs and bone morphs to the display groups sections that you would find in Miku Miku Dance program upon .pmx export.

  • Auto Generate:

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  • Copy from Blender Bone Groups:

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    • It will add the Blender Bone Group names to MMD Tools' Display Panels section

Sort Bone Order / Deform Tiers

Leverages the metadata bone group dictionary to sort the bone order in MMD Tools.

THIS IS VERY IMPORTANT FOR PMX EXPORT TO FOLLOW THESE STEPS IN ORDER (taken from the FAQ guide for exporting to PMX Format):

  1. On the MMD Tools Plugin -> Bone Order Panel -> Click on that weird square shape on the bottom
  2. Click on the arrow to expand the menu
  3. Click on Add Missing Vertex Groups from Bones

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  1. Back in FFXIV MMD Tools Plugin, click on 'Sort Bone Order / Deform Tiers'

Lock Position & Rotation

Leverages the metadata bone group dictionary to lock position and rotation of bones ( you can see these flags in PMX Editor). This isn't really 'required' for PMX Export, but it doesn't hurt either


Set Fixed Axis / Local Axis

Leverages the metadata bone group dictionary to set bones to either 'fixed axis' or 'local axis' ( you can see these flags in PMX Editor). This isn't really 'required' for PMX Export, but it doesn't hurt either


Hide Special & Physics Bones

Leverages the metadata bone group dictionary to set bones to be hidden from the Miku Miku Dance viewport so they won't clutter your screen. ( you can see these flags in PMX Editor)

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