Reified types for Typescript.
Retype gives you a way declare types in a way that the typesystem can read and can also be checked at runtime. The need came from declaring API routes which we wanted to be able to parse for developer experience wins, while still being able to validate at runtime.
yarn add @screenplaydev/retype
import * as t from "@screenplaydev/retype";
const isBlogPost = t.shape({
title: t.string,
content: t.string,
author: t.optional(
t.shape({
name: t.string,
age: t.number,
})
),
});
type TBlogPost = t.TypeOf<typeof isBlogPost>;
isBlogPost({
title: "Hello world",
content: "Lorem ipsum...",
}); // returns true
isBlogPost({
foo: "bar",
}); // returns false
t.nulltype
t.number
t.string
t.array(t.string)
t.shape({memberName: t.string})
t.undefinedtype
t.literal("FOO" as const)
t.tuple([t.string, t.number])
t.union(t.string, t.number)
t.intersection(t.shape({name: t.string}), t.shape({age: t.number}))
t.unionMany([t.number, t.string])
t.intersectMany([t.shape({name: t.string}), t.shape({age: t.number})])
t.literals(["FOO", "BAR"] as const)
t.optional(t.string)
t.nullable(t.string)
Adding other validators is very simple, just add a function which returns a type predicate:
export const string = (value: unknown): value is string => {
return typeof value === "string";
};
Heavily inspired by io-ts and runtypes.
(More alternatives here: https://www.typescriptneedstypes.com/)
MIT Licensed (see LICENSE.txt)
Copyright 2021, Screenplay Studios Inc.