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vscode file changes, xmodel selector fixes
vscode: - moved vscode files into sub-directory .vscode/tracked/ so the user has to drag them manually into .vscode/ (untrack files inside the vscode dir so I can add them to gitignore on the next commit -> will allow custom vscode settings) xmodel selector: - fixed a nullptr assert for bad / default xmodels - fixed up/down arrow scrolling if textfilter is active
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@@ -66,6 +66,9 @@ user*.bat | |
*.tmp | ||
*.aps | ||
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!.vscode/tracked | ||
!.vscode/readme.txt | ||
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# IDA | ||
# ========================= | ||
*.id0 | ||
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1.) Install C++ Build tools (msbuild) | ||
2.) Add msbuild to the "PATH" environment variable (eg. "%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin") | ||
3.) Add "COD4_ROOT" environment variable with path to your cod4 directory (eg. "COD4_ROOT" "D:\COD4-Modtools") | ||
4.) Open "iw3xo-radiant.code-workspace" | ||
5.) Run task "update_submodules" or open "update_submodules.bat" | ||
6.) Run task "generate-buildfiles" or open "generate-buildfiles.bat" | ||
4.) Drag and drop all files from ".vscode/tracked\" into ".vscode\ (we ignore all files in .vscode/ besides the readme) | ||
5.) Open "iw3xo-radiant.code-workspace" | ||
6.) Run task "update_submodules" or open "update_submodules.bat" | ||
7.) Run task "generate-buildfiles" or open "generate-buildfiles.bat" | ||
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Use provided build-tasks to build debug/release builds with the option to copy iw3r.dll and iw3r.pdb to %COD4_ROOT%/bin. | ||
Run->Start Debugging will build and copy a debug build to to %COD4_ROOT%/bin and launch IW3xRadiant. |
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