2D noise generation, processing and meshing using Unity Jobs and Burst
- sin
- perlin
- periodic perlin
- simplex
- rotated simplex
- cellular
- Gauss (3, 5)
- Blur (3)
- Sobel [broken] (3vert, 3 horz, 3 2D)
- Value Erosion
- Flow Map
Simplex basis (Hurst 0.4 13 octaves, noiseSize @ 1700)
Gauss 5 (17 iterations)
Flow Map
Value Erosion
Cellular basis (Hurst 0.4 13 octaves noiseSize @ 1700x)
Gauss 5 (17 iterations)
Flow Map