Remove didCharSizeChange logic from renderer #1308
Merged
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The only thing
didCharSizeChange
was used for was to figure out if weneed to refresh the character atlas or not. However,
acquireCharAtlas
already inspects the atlas owned by this terminal, and if it matches, it
avoids generating a new atlas.
So if
didCharSizeChange
is true and it's not needed, it quickly bailsout as a no-op. But if
didCharSizeChange
is false, and it was needed(possible given the complexity of testing all of these edge cases), it
could introduce a bug.
I think it makes sense to just get rid of
didCharSizeChange
, and justalways call
acquireCharAtlas
.