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Separate foreground & background rendering passes #1393
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Original file line number | Diff line number | Diff line change |
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@@ -48,21 +48,24 @@ export class TextRenderLayer extends BaseRenderLayer { | |
this.clearAll(); | ||
} | ||
|
||
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void { | ||
// Resize has not been called yet | ||
if (this._state.cache.length === 0) { | ||
return; | ||
} | ||
|
||
private _forEachCell( | ||
terminal: ITerminal, | ||
startRow: number, | ||
endRow: number, | ||
callback: ( | ||
code: number, | ||
char: string, | ||
width: number, | ||
x: number, | ||
y: number, | ||
fg: number, | ||
bg: number, | ||
flags: number | ||
) => void | ||
): void { | ||
for (let y = startRow; y <= endRow; y++) { | ||
const row = y + terminal.buffer.ydisp; | ||
const line = terminal.buffer.lines.get(row); | ||
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||
this.clearCells(0, y, terminal.cols, 1); | ||
// for (let x = 0; x < terminal.cols; x++) { | ||
// this._state.cache[x][y] = null; | ||
// } | ||
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||
for (let x = 0; x < terminal.cols; x++) { | ||
const charData = line[x]; | ||
const code: number = <number>charData[CHAR_DATA_CODE_INDEX]; | ||
|
@@ -73,51 +76,12 @@ export class TextRenderLayer extends BaseRenderLayer { | |
// The character to the left is a wide character, drawing is owned by | ||
// the char at x-1 | ||
if (width === 0) { | ||
// this._state.cache[x][y] = null; | ||
continue; | ||
} | ||
|
||
// If the character is a space and the character to the left is an | ||
// overlapping character, skip the character and allow the overlapping | ||
// char to take full control over this character's cell. | ||
if (code === 32 /*' '*/) { | ||
if (x > 0) { | ||
const previousChar: CharData = line[x - 1]; | ||
if (this._isOverlapping(previousChar)) { | ||
continue; | ||
} | ||
} | ||
} | ||
|
||
// Skip rendering if the character is identical | ||
// const state = this._state.cache[x][y]; | ||
// if (state && state[CHAR_DATA_CHAR_INDEX] === char && state[CHAR_DATA_ATTR_INDEX] === attr) { | ||
// // Skip render, contents are identical | ||
// this._state.cache[x][y] = charData; | ||
// continue; | ||
// } | ||
|
||
// Clear the old character was not a space with the default background | ||
// const wasInverted = !!(state && state[CHAR_DATA_ATTR_INDEX] && state[CHAR_DATA_ATTR_INDEX] >> 18 & FLAGS.INVERSE); | ||
// if (state && !(state[CHAR_DATA_CODE_INDEX] === 32 /*' '*/ && (state[CHAR_DATA_ATTR_INDEX] & 0x1ff) >= 256 && !wasInverted)) { | ||
// this._clearChar(x, y); | ||
// } | ||
// this._state.cache[x][y] = charData; | ||
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||
const flags = attr >> 18; | ||
let bg = attr & 0x1ff; | ||
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||
// Skip rendering if the character is invisible | ||
const isDefaultBackground = bg >= 256; | ||
const isInvisible = flags & FLAGS.INVISIBLE; | ||
const isInverted = flags & FLAGS.INVERSE; | ||
if (!code || (code === 32 /*' '*/ && isDefaultBackground && !isInverted) || isInvisible) { | ||
continue; | ||
} | ||
|
||
// If the character is an overlapping char and the character to the right is a | ||
// space, take ownership of the cell to the right. | ||
if (width !== 0 && this._isOverlapping(charData)) { | ||
if (this._isOverlapping(charData)) { | ||
// If the character is overlapping, we want to force a re-render on every | ||
// frame. This is specifically to work around the case where two | ||
// overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a | ||
|
@@ -135,10 +99,12 @@ export class TextRenderLayer extends BaseRenderLayer { | |
} | ||
} | ||
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||
const flags = attr >> 18; | ||
let bg = attr & 0x1ff; | ||
let fg = (attr >> 9) & 0x1ff; | ||
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// If inverse flag is on, the foreground should become the background. | ||
if (isInverted) { | ||
if (flags & FLAGS.INVERSE) { | ||
const temp = bg; | ||
bg = fg; | ||
fg = temp; | ||
|
@@ -150,45 +116,68 @@ export class TextRenderLayer extends BaseRenderLayer { | |
} | ||
} | ||
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// Clear the cell next to this character if it's wide | ||
if (width === 2) { | ||
// this.clearCells(x + 1, y, 1, 1); | ||
} | ||
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// Draw background | ||
if (bg < 256) { | ||
this._ctx.save(); | ||
this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this._colors.foreground.css : this._colors.ansi[bg].css); | ||
this.fillCells(x, y, width, 1); | ||
this._ctx.restore(); | ||
} | ||
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||
this._ctx.save(); | ||
if (flags & FLAGS.BOLD) { | ||
this._ctx.font = this._getFont(terminal, true); | ||
// Convert the FG color to the bold variant | ||
if (fg < 8) { | ||
fg += 8; | ||
} | ||
} | ||
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if (flags & FLAGS.UNDERLINE) { | ||
if (fg === INVERTED_DEFAULT_COLOR) { | ||
this._ctx.fillStyle = this._colors.background.css; | ||
} else if (fg < 256) { | ||
// 256 color support | ||
this._ctx.fillStyle = this._colors.ansi[fg].css; | ||
} else { | ||
this._ctx.fillStyle = this._colors.foreground.css; | ||
} | ||
this.fillBottomLineAtCells(x, y); | ||
} | ||
callback(code, char, width, x, y, fg, bg, flags); | ||
} | ||
} | ||
} | ||
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this.drawChar(terminal, char, code, width, x, y, fg, bg, !!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM)); | ||
private _drawBackground(terminal: ITerminal, startRow: number, endRow: number): void { | ||
this._forEachCell(terminal, startRow, endRow, (code, char, width, x, y, fg, bg, flags) => { | ||
// libvte and xterm both draw the background (but not foreground) of invisible characters, | ||
// so we should too. | ||
const isDefaultBackground = bg >= 256; | ||
if (!isDefaultBackground) { | ||
this._ctx.save(); | ||
this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this._colors.foreground.css : this._colors.ansi[bg].css); | ||
this.fillCells(x, y, width, 1); | ||
this._ctx.restore(); | ||
} | ||
}); | ||
} | ||
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private _drawForeground(terminal: ITerminal, startRow: number, endRow: number): void { | ||
this._forEachCell(terminal, startRow, endRow, (code, char, width, x, y, fg, bg, flags) => { | ||
if (flags & FLAGS.INVISIBLE) { | ||
return; | ||
} | ||
if (flags & FLAGS.UNDERLINE) { | ||
this._ctx.save(); | ||
if (fg === INVERTED_DEFAULT_COLOR) { | ||
this._ctx.fillStyle = this._colors.background.css; | ||
} else if (fg < 256) { | ||
// 256 color support | ||
this._ctx.fillStyle = this._colors.ansi[fg].css; | ||
} else { | ||
this._ctx.fillStyle = this._colors.foreground.css; | ||
} | ||
this.fillBottomLineAtCells(x, y); | ||
this._ctx.restore(); | ||
} | ||
this.drawChar( | ||
terminal, char, code, | ||
width, x, y, | ||
fg, bg, | ||
!!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM) | ||
); | ||
}); | ||
} | ||
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public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void { | ||
// Resize has not been called yet | ||
if (this._state.cache.length === 0) { | ||
return; | ||
} | ||
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this.clearCells(0, startRow, terminal.cols, endRow - startRow + 1); // endRow is inclusive | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We could remove the comment if the params were renamed to firstRow and lastRow? |
||
this._drawBackground(terminal, startRow, endRow); | ||
this._drawForeground(terminal, startRow, endRow); | ||
} | ||
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public onOptionsChanged(terminal: ITerminal): void { | ||
|
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nit: This would be better structured imo as
_drawBackgroundCell
/_drawForegroundCell
and called like this:There was a problem hiding this comment.
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My plan is to keep track of the previously drawn background color as a variable scoped to the top-level of
_drawBackground
, and then minimizefillRect
calls by only usingfillRect
once the background color changes or we've stopped iterating over cells.While your API looks a little nicer, I don't know how I'd accomplish that optimization with it.