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TIE SF Fighter
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added missing pilots, fixed quickdraw with remainder info
do you need the flavor text for generics too? wasn't sure. I made sure that every keyword in brackets was properly typed out like similar instances elsewhere in xwd2
source of info used: http://xhud.sirjorj.com/xwing.cgi/pilots2
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Mu0n authored Dec 5, 2018
1 parent 3861354 commit cc36d96
Showing 1 changed file with 68 additions and 1 deletion.
69 changes: 68 additions & 1 deletion data/pilots/first-order/tie-sf-fighter.json
Original file line number Diff line number Diff line change
Expand Up @@ -25,10 +25,34 @@
],
"faction": "First Order",
"stats": [
{ "arc": "Front Arc", "type": "attack", "value": 2 },
{ "arc": "Single Turret Arc", "type": "attack", "value": 2 },
{ "type": "agility", "value": 2 },
{ "type": "hull", "value": 3 },
{ "type": "shields", "value": 3 }
],
"actions": [
{
"difficulty": "White",
"linked": { "difficulty": "White", "type": "Rotate Arc" },
"type": "Focus"
},
{
"difficulty": "White",
"linked": { "difficulty": "White", "type": "Rotate Arc" },
"type": "Evade"
},
{
"difficulty": "White",
"linked": { "difficulty": "White", "type": "Rotate Arc" },
"type": "Lock"
},
{
"difficulty": "White",
"linked": { "difficulty": "White", "type": "Rotate Arc" },
"type": "Barrel Roll"
}
],
"pilots": [
{
"name": "Quickdraw",
Expand All @@ -37,7 +61,50 @@
"limited": 1,
"cost": 45,
"xws": "quickdraw",
"ability": "???"
"ability": "After you lose a shield, you may spend 1 [Charge]. If you do, you may perform a bonus primary attack.",
"shipAbility": {
"name": "Heavy Weapon Turret",
"text": "You can rotate your [Single Turret Arc] indicator only to your [Front Arc] or [Rear Arc]. You must treat the [Front Arc] requirement of your equipped [Missile] upgrades as [Single Turret Arc]."
},
"slots": ["Talent", "Sensor", "Tech", "Missile", "Gunner", "Modification"]
},
{
"name": "Backdraft",
"caption": "Fiery Fanatic",
"initiative": 4,
"limited": 1,
"cost": 41,
"xws": "backdraft",
"ability": "While you perform a [Single Turret Arc] primary attack, if the defender is in your [Rear Arc] roll 1 additional die.",
"shipAbility": {
"name": "Heavy Weapon Turret",
"text": "You can rotate your [Single Turret Arc] indicator only to your [Front Arc] or [Rear Arc]. You must treat the [Front Arc] requirement of your equipped [Missile] upgrades as [Single Turret Arc]."
},
"slots": ["Talent", "Sensor", "Tech", "Missile", "Gunner", "Modification"]
},
{
"name": "Omega Squadron Expert",
"initiative": 3,
"limited": 0,
"cost": 36,
"xws": "omegasquadronexpert",
"shipAbility": {
"name": "Heavy Weapon Turret",
"text": "You can rotate your [Single Turret Arc] indicator only to your [Front Arc] or [Rear Arc]. You must treat the [Front Arc] requirement of your equipped [Missile] upgrades as [Single Turret Arc]."
},
"slots": ["Talent", "Sensor", "Tech", "Missile", "Gunner", "Modification"]
},
{
"name": "Zeta Squadron Survivor",
"initiative": 2,
"limited": 0,
"cost": 34,
"xws": "omegasquadronexpert",
"shipAbility": {
"name": "Heavy Weapon Turret",
"text": "You can rotate your [Single Turret Arc] indicator only to your [Front Arc] or [Rear Arc]. You must treat the [Front Arc] requirement of your equipped [Missile] upgrades as [Single Turret Arc]."
},
"slots": ["Talent", "Sensor", "Tech", "Missile", "Gunner", "Modification"]
}
]
}

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