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Update UnitPromotions.json (#12762)
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* Update UnitPromotions.json

* Update UnitPromotions.json
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EmperorPinguin authored Jan 7, 2025
1 parent 5b864f8 commit 0b2c814
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json
Original file line number Diff line number Diff line change
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// Ranged+Siege
{
"name": "Accuracy I",
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"],
"column": 1,
"row": 1
Expand All @@ -37,7 +37,7 @@

{
"name": "Barrage I",
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"],
"column": 2,
"row": 1
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// Melee, Mounted+Armor
{
"name": "Shock I",
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"],
"column": 4,
"row": 1
Expand All @@ -111,7 +111,7 @@

{
"name": "Drill I",
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"],
"column": 5,
"row": 1
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{
"name": "Formation I",
"prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
"uniques": ["[+33]% Strength <vs [Mounted] units>"],
"uniques": ["[+33]% Strength <vs [Mounted] units>", "[-50]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted"],
"column": 7,
"row": 2
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{
"name": "Medic",
"prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"],
"uniques": ["All adjacent units heal [+5] HP when healing"],
"uniques": ["All adjacent units heal [+5] HP when healing", "[-50]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted","Scout"],
"column": 10, // after scout base
"row": 1
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// Mixed
{
"name": "Cover I",
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>"],
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"],
"column": 24,
"row": 1
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