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* Bump version and create initial changelog entry * Use randomize seed checkbox for partial generation (#10844) * use randomize seed checkbox for partial generation and debug the behavior of raiseMountainsAndHills in partial generation * small changes * Update Finnish.properties (#10843) * Update Finnish.properties * Update Finnish.properties * Update Finnish.properties * Update Korean.properties (#10842) * Update French.properties (#10838) --------- Co-authored-by: yairm210 <[email protected]> Co-authored-by: Rémi Dufour <[email protected]> Co-authored-by: Securetux <[email protected]> Co-authored-by: Yattong the Mackerel <[email protected]> Co-authored-by: Ouaz <[email protected]>
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Fixed tests | ||
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Added Tile Breakdown table, accessible by clicking on the stats in tile info table | ||
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Solved rare pillage-related crash | ||
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Most images are smoothed | ||
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Construction icons are linearly interpolated, aka 'smoothed' | ||
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game.png is no longer a special boy | ||
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Console: Add "activate trigger" for civ! | ||
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Console: Allow "-delimited strings | ||
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'capture all capitals' victory accepts defeat of civs that did not found capitals | ||
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Added console command to reveal entire map | ||
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Map editor generation steps don't add multiple terrain features of the same type | ||
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Worker remove feature far away from cities fix - By tuvus |