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Missing features from Civ V #663
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what is Allow Policy accumulation? BTW - on immortal and deity on small maps never can find any ruins |
@Am-per-Sand Allow Policy accumulation allows to accumulate Culture points over the minimum limit for a new policy, without forcing you to choose one. |
That's funny - what can a player use such overload of points for? |
This is a mix of a few things. |
So Spain is only missing natural wonder? According to #703 ? |
All vanilla NW are in game and so is Spain |
I am on 3.4.4 from f-droid and I can't see it as an option when starting a new game. |
Update to a more recent release =) |
Hello, I'm noob here. I've never played Civ V (I only played Civ IV) but I'm sure this feature is present on the game, and it's not in UnCiv. When I start to create parts of the ship, there's no written anywhere how many parts I need. There are four kind of parts I have to build, but I can't know how many of them I must build to win. It's not in the Civilopedia, it's not in the description of the building... The worst is I start to build as many parts as I can, and when I reach the limit (a limit I can't know) production is interrupted in all the other cities, losing all the turns I've spent on building that part. I think it should be pointed anywhere how many parts can you build. Even better: when you are building the max parts you can, game should not allow you to build more. In adition, I'm junior developer and maybe I could add that feature by myself, but I don't know if I'm gonna have enough time. |
I would really enjoy the addition of the brave new world pack civs, such as Poland, the Zulus, the Maya, Carthage and the huns. I feel that this would bring a lot to the game. |
@busymaestro That's not in the scope of this issue, and will not happen until we finish the Vanilla features. |
"You can revoke protection of a City-State at any time once 10 turns since your declaration of protection have passed. (In vanilla, doing this results in a penalty where you cannot pledge to protect the same City-State for a short period of time.)" the player can pledge or revoke protection anytime they want also many city state stuff are not implemented https://civilization.fandom.com/wiki/City-state_(Civ5) Conquering only provides gold, wasnt this different in the original game? also pillaging doesnt provide gold |
Currently, both the rate at which city borders naturally expand, and which tiles they expand to do not follow Civ V behavior. BTW, should this type of thing (misimplemented behaviour) also be posted in this thread, or should it be its own issue? |
For cultural expansion, this wiki entry gives a believable formula which is indeed differing from |
Make policies give leaders titles |
From the Warrior wiki: "Notably, a Warrior will upgrade into a Spearman if it receives a unit upgrade from an Ancient Ruins". So are we missing a whole 'Ruins give Upgrades' (not only XP) feature? Using different upgrade paths than normal upgrades through tech? |
also, " A crudely drawn map of the surroundings of the ruins: Reveals most of the tiles nearby. Note that the center of the revealed space is not the ruins tile, but somewhere 3-4 tiles away in a random direction. some seem to be missing, also when religion gets implemented faith ones should be included as well btw if shosone gets implemented: The Shoshone gain huge benefits from exploration from their unique unit, the Pathfinder, which replaces the Scout. It is a versatile Ancient Era combat unit, with the Scout's Movement bonus along with a Warrior's Combat Strength. However, the true strength of the unit lies in its ability to choose a reward when discovering an Ancient Ruin. This means that the Shoshone may select the most powerful bonuses available from ruins, which allows them to quickly accelerate their early game. |
diplomacy is barely implemented Gnk luxury resources haven't been implemented |
you can strike out city state gold |
You can settle cities 1 tile closer in civ5, if they are on different landmass. |
dl.mp4 |
Pity there's no preparation to distinguish 'landmasses' yet in our code. Not a huge challenge, but balancing memory use, serialization or transient, and performance - hmmm... |
i think they can be pre-calculated when the map is generated unless there are destroyable tiles that could be implemented |
Deprecated in favor of #4697 |
Changed the feature reflect issue template to reflect the fact that development is currently targeting G&K and to refer to yairm210#4697 in favor of the deprecated yairm210#663.
Changed the feature request issue template to reflect the fact that development is currently targeting G&K and to refer to yairm210#4697 in favor of the deprecated yairm210#663.
As a GRAND POLICY CHANGE, we're changing our goal from Vanilla Civ V to G&K Civ V.
The items in this issue are still relevant,
City states
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