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#.######################################################################################################################## | ||
#>v<^^><<>^>^>v<>>^^.v>^vv<^v<v><vv.^^^^v<v<v><<^v.<>^^^>>>>><^<.vvvvv.^v>vv<>v<v<^>^v<^v.<>>v<><v^v>.v>^vv^>><v>v>.^>><># | ||
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########################################################################################################################.# |
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package main | ||
|
||
import ( | ||
"container/list" | ||
_ "embed" | ||
"fmt" | ||
"github.com/yeurch/advent-of-code/go/ysl" | ||
"math" | ||
"strings" | ||
"time" | ||
) | ||
|
||
//go:embed input.txt | ||
var inputDay string | ||
|
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type Point struct { | ||
x int | ||
y int | ||
} | ||
|
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func (p *Point) Add(other Point) Point { | ||
return Point{p.x + other.x, p.y + other.y} | ||
} | ||
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type GameState struct { | ||
*Point | ||
n int | ||
} | ||
type Blizzard struct { | ||
*Point | ||
direction Point // used as a 2D vector | ||
} | ||
|
||
type Valley struct { | ||
entry Point | ||
exit Point | ||
width int | ||
height int | ||
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spacesCache []ysl.Set[Point] | ||
blizzards []Blizzard | ||
} | ||
|
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func (v *Valley) GetSpacesAfterN(n int) ysl.Set[Point] { | ||
if len(v.spacesCache) > n { | ||
return v.spacesCache[n] | ||
} | ||
|
||
for i := len(v.spacesCache); i <= n; i++ { | ||
v.spacesCache = append(v.spacesCache, v.SimulateMove()) | ||
} | ||
return v.spacesCache[n] | ||
} | ||
|
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// Returns a set of free spaces after simulating another move | ||
func (v *Valley) SimulateMove() ysl.Set[Point] { | ||
for i := 0; i < len(v.blizzards); i++ { | ||
b := &v.blizzards[i] | ||
b.x += b.direction.x | ||
b.y += b.direction.y | ||
if b.x < 0 { | ||
b.x = v.width - 1 | ||
} else if b.x >= v.width { | ||
b.x = 0 | ||
} | ||
if b.y < 0 { | ||
b.y = v.height - 1 | ||
} else if b.y >= v.height { | ||
b.y = 0 | ||
} | ||
} | ||
|
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spaces := ysl.NewSet[Point]() | ||
for y := 0; y < v.height; y++ { | ||
for x := 0; x < v.width; x++ { | ||
spaces.Add(Point{x, y}) | ||
} | ||
} | ||
for i := 0; i < len(v.blizzards); i++ { | ||
b := &v.blizzards[i] | ||
spaces.Remove(Point{b.x, b.y}) | ||
} | ||
return spaces | ||
} | ||
|
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func Part1(input string) int { | ||
valley := parseInput(input) | ||
return solve(&valley, valley.entry, valley.exit, 0) | ||
} | ||
|
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func Part2(input string) int { | ||
valley := parseInput(input) | ||
timeTaken := solve(&valley, valley.entry, valley.exit, 0) | ||
timeTaken = solve(&valley, valley.exit, valley.entry, timeTaken) | ||
timeTaken = solve(&valley, valley.entry, valley.exit, timeTaken) | ||
return timeTaken | ||
} | ||
|
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func solve(valley *Valley, start Point, end Point, startTimeOffset int) int { | ||
routeQueue := list.New() | ||
routeQueue.PushBack(GameState{&start, startTimeOffset}) | ||
//visited := ysl.NewSet[GameState]() | ||
visited := ysl.NewSet[string]() | ||
|
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bestPathLen := math.MaxInt | ||
for el := routeQueue.Front(); el != nil; el = el.Next() { | ||
gameState := el.Value.(GameState) | ||
|
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//dupeDetectionState := GameState{gameState.Point, gameState.n % (valley.width * valley.height)} | ||
dupeDetectionState := fmt.Sprintf("%d:%d:%d", gameState.x, gameState.y, gameState.n%(valley.width*valley.height)) | ||
if visited.Contains(dupeDetectionState) { | ||
continue | ||
} | ||
visited.Add(dupeDetectionState) | ||
|
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if gameState.n >= bestPathLen { | ||
continue // We already have a better solution | ||
} | ||
|
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if *gameState.Point == end { | ||
if gameState.n < bestPathLen { | ||
bestPathLen = gameState.n | ||
} | ||
continue | ||
} | ||
|
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spaces := valley.GetSpacesAfterN(gameState.n + 1) | ||
for dy := -1; dy <= 1; dy++ { | ||
for dx := -1; dx <= 1; dx++ { | ||
if ysl.Abs(dy)+ysl.Abs(dx) == 2 { | ||
continue // eliminate diagonal moves | ||
} | ||
candidatePos := gameState.Point.Add(Point{dx, dy}) | ||
if spaces.Contains(candidatePos) || candidatePos == valley.exit || candidatePos == valley.entry { | ||
routeQueue.PushBack(GameState{&candidatePos, gameState.n + 1}) | ||
} | ||
} | ||
} | ||
} | ||
return bestPathLen | ||
} | ||
|
||
func parseInput(input string) Valley { | ||
lines := strings.Split(strings.TrimSuffix(input, "\n"), "\n") | ||
|
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var entry, exit Point | ||
entryRow := lines[0] | ||
width := len(entryRow) - 2 | ||
height := len(lines) - 2 | ||
for x := 0; x < width; x++ { | ||
if entryRow[x+1] == '.' { | ||
entry = Point{x, len(lines) - 2} | ||
break | ||
} | ||
} | ||
exitRow := lines[len(lines)-1] | ||
for x := 0; x < width; x++ { | ||
if exitRow[x+1] == '.' { | ||
exit = Point{x, -1} | ||
break | ||
} | ||
} | ||
|
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directions := map[uint8]Point{ | ||
'>': {1, 0}, | ||
'<': {-1, 0}, | ||
'^': {0, 1}, | ||
'v': {0, -1}, | ||
} | ||
|
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blizzards := make([]Blizzard, 0) | ||
for i := 1; i < len(lines)-1; i++ { | ||
line := lines[i] | ||
y := len(lines) - i - 2 | ||
for j := 1; j < len(line)-1; j++ { | ||
if line[j] == '.' { | ||
continue | ||
} | ||
x := j - 1 | ||
blizVec := directions[line[j]] | ||
blizzards = append(blizzards, Blizzard{&Point{x, y}, blizVec}) | ||
} | ||
} | ||
|
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spaces := ysl.NewSet[Point]() | ||
for y := 0; y < height; y++ { | ||
for x := 0; x < width; x++ { | ||
spaces.Add(Point{x, y}) | ||
} | ||
} | ||
for i := 0; i < len(blizzards); i++ { | ||
b := blizzards[i] | ||
spaces.Remove(Point{b.x, b.y}) | ||
} | ||
spacesCache := []ysl.Set[Point]{spaces} | ||
return Valley{ | ||
entry, exit, width, height, spacesCache, blizzards, | ||
} | ||
} | ||
|
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func main() { | ||
fmt.Println("*** Advent of Code 2022, day 24 ***") | ||
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start := time.Now() | ||
fmt.Println("part1: ", Part1(inputDay)) | ||
fmt.Println(time.Since(start)) | ||
|
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start = time.Now() | ||
fmt.Println("part2: ", Part2(inputDay)) | ||
fmt.Println(time.Since(start)) | ||
} |
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