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Terranova

This is a hobby project about a turn based strategy game called Terranova. The project wants to be similar to the game Civilization.

TODO

  • Create the game window.
  • Create basic game loop.
  • Create tile map.
    • Auto generate a map using Perlin Noise or other algorithms.
    • Been able to identify selected tiles.
    • When positioning an object on the map, it must be centred in the current tile.
    • Allow movement around the map by dragging and dropping.

ISSUES

  • Set boundaries when scrolling the map over the edges.
  • Use bitwize operation when possible for optimisation.
  • Improve Perlin Noise map generation. At the moment the map follows some patterns in the generation (i.e. mountains always FULLY surround lakes).

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