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Demo Layout for TV #115
Demo Layout for TV #115
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Change particle size as character widget size changes.
Fixing upgrade/hire tests referenced in #109.
ultrawide layout sgtm! |
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lgtm with one issue
@@ -21,7 +21,8 @@ class TaskListItem extends StatelessWidget { | |||
// completed (if there is one). | |||
// This ensures that the BuildContext is still valid after | |||
// the game completes. | |||
switch (task.blueprint.miniGame) { | |||
var game = MiniGame.sphinx; |
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this seems not intentional? debugging?
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Oh shoot. Yes we were testing the end modal. Thanks @efortuna
I'm going to close this PR and integrate some of the changes from the ultrawide PR into demo branch. |
This is another one for the demo branch. It addresses issue #95 and #104, and improves #96. Screenshots are posted in #95.
It adds a checkbox to the About screen that lets you enable a special layout for the TV.
This special/override layout does a few things:
Bumps font, image, icon sizes to make the more legible from afar on the 42 inch screen.
Bumps button heights.
Uses a different layout for the stats.
Centers and limits the width of the chomper minigame.
However, @neurowave and I have been discussing issue #111 this afternoon. We realized there might be an opportunity to move this special layout out of the demo branch and into master, but use different logic to trigger it. Maybe call it the ultrawide layout and only trigger it when the screen width is >= 1920. We didn't want to do this now as we thought the priority would be to get the demo in tip top shape, but like @efortuna states in #111 there are some desktops where this layout might look better (but we're not sure, maybe we wouldn't bump the fonts quite as much). Anyway, we thought we'd start the discussion here.