[MIRROR] [MIRROR] Probital and disgust vomit are knockdowns, not stuns #267
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Original PR: NovaSector/NovaSector#2836
Original PR: tgstation/tgstation#83475
About The Pull Request
Disgust vomit knocks you down rather than stunning you.
Mitogen Metabolism Factor knocks you down rather than stunning you.
Why It's Good For The Game
With the recent update to rust causing disgust on tiles, you end up vomiting, getting stunned, accruing even more disgust on the tile, vomiting again. An endless cycle of misery. Vomits should suck, but I don't think they should stunlock.
Similarly, Mitogen Metabolism Factor makes you vomit when overdosed. This is normally fine, but fermichem always finds a way to ruin things - it can be made via inverse Probital and is a guaranteed chain-stunner for far too little effort.
Easy, cheap, hard-to-escape stunlocks are bad.
Changelog
🆑
qol: Disgust vomit knocks you down rather than stunning you.
del: Mitogen Metabolism Factor knocks you down rather than stunning you.
/:cl: