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Enable Pendant of Terramorphous Artifact
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: Artifacts, General
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Enable Pendant of Terramorphous Artifact
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Pendant of Terramorphous is a legendary artifact which is technically in the game data, but was never actually added into the game proper (and had clearly never gotten as far as playtesting/balancing). It provides a constant health regeneration, though the "vanilla" regeneration rate is exceptionally weak and may as well not even be there.
This mod adds it in as a valid artifact, and fixes up the regeneration rate so that it's an actually-useful artifact. This fixed rate hasn't really seen much playtesting, so it could be that it's still too weak, or of course it could even be too strong. If you have opinions, please contact me, and I'd be happy to tweak it!
Pendant of Terramorphous is an Artifact which is in the BL3 data but
was apparently cut sometime before release. This sets it as a valid
legendary Artifact drop. It also increases the health regen rate from
the 'default' (which is *extremely* weak, presumably before any balancing
attempts had been made) to something which feels somewhat reasonable.
Generated by gen_enable_pendant_of_terra.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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