Skip to content

Infighting

CJ Kucera edited this page Apr 14, 2021 · 14 revisions

Infighting

Author: Apocalyptech

Last Updated: April 14, 2021

Most Recent Version: 1.3.0

In Categories: Enemy Changes, Other Gameplay Changes

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

Download Methods

B3HM-Compatible URL / Download from Github
(right click and "Save Link As")
View on Github
(after clicking on a mod, right click on "Raw" or
"Download," and then "Save Link As")

README

Assigns basically all enemies to the "enraged Goliath" team, which makes them as likely to attack each other as they are you.

This is relatively untested, so let me know if it causes anything game-breaking.

I have noticed that some NPCs end up getting classified as enemies because of this, though they don't actually become hostile. Some enemies also get weirdly non-aggressive in general, such as some Belliks in Obsidian Forest.

Amusingly, DLC3 riders can end up attacking their own mounts!

Varkid evolutions might reset their usual allegiances; all the enemies in the Hemovorous fight seem to continue to focus on you. The Revenants in Scryer's Crypt (and the adds during The Seer battle) likewise always attack the player.

View whole README on Github

Description (from inside mod)

Sets all enemies to be on the 'enraged goliath' team, meaning that they'll
be as likely to attack each other as they are to attack you.  Not very
thoroughly tested, but seems to do the trick!

Generated by gen_infighting.py

Atlas HQ (AtlasHQ_P)

Changelog

v1.3.0 - Apr 14, 2020

  • Updated with DLC6 enemies

v1.2.0 - Nov 11, 2020

  • Updated with DLC5 enemies

v1.1.0 - Oct 3, 2020

  • Updated with DLC4 enemies

v1.0.0 - Sep 26, 2020

  • First versioned release
Clone this wiki locally