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Infighting
Author: Apocalyptech
Last Updated: October 03, 2020
Most Recent Version: 1.1.0
In Categories: Enemy Changes, Other Gameplay Changes
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Assigns basically all enemies to the "enraged Goliath" team, which makes them as likely to attack each other as they are you.
This is relatively untested, so let me know if it causes anything game-breaking.
I have noticed that some NPCs end up getting classified as enemies because of this, though they don't actually become hostile. Some enemies also get weirdly non-aggressive in general, such as some Belliks in Obsidian Forest.
Amusingly, DLC3 riders can end up attacking their own mounts!
Sets all enemies to be on the 'enraged goliath' team, meaning that they'll
be as likely to attack each other as they are to attack you. Not very
thoroughly tested, but seems to do the trick!
Generated by gen_infighting.py
Atlas HQ (AtlasHQ_P)
v1.1.0 - Oct 3, 2020
- Updated with DLC4 enemies
v1.0.0 - Sep 26, 2020
- First versioned release
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