Releases: BattletechModders/CustomBundle
Releases · BattletechModders/CustomBundle
version 0.3.12
- CAC/CU: added per unit damage modifiers
- CU: removed some unsafe code
version 0.3.11
- CU: added infrastructure for on-spawn runtime mech meshs replacing (simpler mechs import)
- CU: now deploy director unit should de-spawn properly
version 0.3.10
- CU: MechDef.InventoryPrefabsLoaded custom hardpoint shader source check fixed
- CAC: added readme section on damage modifiers API
version 0.3.9
- CU: now you can disable partial movement for sprinting
- CU: now you can disable rotation while jumping
version 0.3.8
- CU: partial movement implementation
P.S. beware of RT/BTA's destructive code
version 0.3.7
- CAC: now there is setting controlling default ImprovedBallistic flag value.
version 0.3.6
- CV: now it is possible to use computer voice for pilot. Patch by SurvivorBob
- CU: now it is possible to override attach point for weapon prefab in hardpoints definition
- CU: now it is should be not possible to deploy twice clicking fast LMB while conforming deploy
- DebugContent: Goliath demo files has been updated, now it containing all canonical Goliath models
version 0.3.5
- Demo content: added Goliath quad example
- CU: added link to quad example unity package
- CU: quad turret position are now calculating correctly
- Demo content: some improvements
version 0.3.4
- CAE: SwitchOffOnFail renamed to SwitchOffOnFall
version 0.3.3
- CAE: now there is flag to switch off component on mech knockdown or shutdown.
- CU: now landing LAMs triggering landmines.
- CU: now LAMs knockdown/shutdown animations playing only in normal mode.
- CU: now move clamping limitations should not produce popups with negative moving distance