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Merge pull request #302 from BuffelSaft/bugs
Fix Bugs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,19 @@ | ||
JASC-PAL | ||
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192 0 56 | ||
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216 56 160 |
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graphics/battle_anims/backgrounds/new/giga_impact_contest.bin
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graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin
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graphics/battle_anims/backgrounds/new/giga_impact_opponent.pal
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graphics/battle_anims/backgrounds/new/giga_impact_player.bin
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This might present a problem, because gBattlersCount should be 2 in 1 V 1, and 4 in 2 V 2, here it'll always be 4. This might lead to read/write unwanted data in the RAM, because of the reason mentionned, but also because the whole battle structure might change depending on how many battlers can be on the field at the same time.
Unless you made 2 battlescripts for neutralizing gaz : one for double, one for simple, in which case you can ignore this comment :p