[c][cpp] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729. #470
spine-godot.yml
on: push
godot-editor-windows
22m 16s
godot-editor-linux
21m 20s
godot-editor-macos
18m 50s
godot-template-ios
35m 1s
godot-template-macos
25m 31s
godot-template-linux
30m 58s
godot-template-windows
26m 29s
godot-template-android
30m 1s
godot-template-web
19m 35s
upload-to-s3
1m 26s
Artifacts
Produced during runtime
Name | Size | |
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godot-editor-linux.zip
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38.5 MB |
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godot-editor-macos.zip
|
56.9 MB |
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godot-editor-windows.zip
|
36.6 MB |
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godot-template-android-debug.zip
|
27.3 MB |
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godot-template-android-release.zip
|
23.5 MB |
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godot-template-android-source.zip
|
45.4 MB |
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godot-template-ios.zip
|
123 MB |
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godot-template-linux-debug.zip
|
15.3 MB |
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godot-template-linux-release.zip
|
15.4 MB |
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godot-template-macos.zip
|
49.7 MB |
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godot-template-web-debug.zip
|
5.44 MB |
|
godot-template-web-release.zip
|
4.77 MB |
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godot-template-windows-debug.zip
|
13.5 MB |
|
godot-template-windows-release.zip
|
12.4 MB |
|