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Merge pull request #101 from FFXIV-CombatReborn/The-gang-stops-wastin…
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…g-ready-shots

BRD Straight Shot Ready and Shadowbite Ready improvements
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LTS-FFXIV authored May 29, 2024
2 parents c57e549 + 3482b51 commit 22628a4
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions BasicRotations/Ranged/BRD_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,9 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
#region GCD Logic
protected override bool GeneralGCD(out IAction? act)
{
if (ShadowbitePvE.CanUse(out act)) return true;
if (StraightShotPvE.CanUse(out act)) return true;

if (IronJawsPvE.CanUse(out act)) return true;
if (IronJawsPvE.CanUse(out act, skipStatusProvideCheck: true) && (IronJawsPvE.Target.Target?.WillStatusEnd(30, true, IronJawsPvE.Setting.TargetStatusProvide ?? []) ?? false))
{
Expand All @@ -157,13 +160,11 @@ protected override bool GeneralGCD(out IAction? act)
if (Player.HasStatus(true, StatusID.RagingStrikes) && BarragePvE.Cooldown.IsCoolingDown) return true;
}

if (ShadowbitePvE.CanUse(out act)) return true;
if (QuickNockPvE.CanUse(out act)) return true;

if (WindbitePvE.CanUse(out act)) return true;
if (VenomousBitePvE.CanUse(out act)) return true;

if (StraightShotPvE.CanUse(out act)) return true;
if (HeavyShotPvE.CanUse(out act)) return true;

return base.GeneralGCD(out act);
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