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Refactor status checks and ability logic in VPR and BRD
Refactored status checks in `VPR_Default.cs` by replacing `StatusID.Reawakened` with `StatusID.ReadyToReawaken` in multiple conditionals, affecting abilities like `UncoiledFuryPvE` and `SerpentsIrePvE`. Expanded `InBurstStatus` logic in `BRD_Default.cs` to include additional conditions based on player level and status effects such as `BattleVoice` and `RadiantFinale`, making the burst status check more comprehensive. Removed BRD Experemental pot usage. Updated logic for using `RadiantFinalePvE` and `BattleVoicePvE` in `BRD_Default.cs` to include more detailed conditions considering cooldowns and player status effects. Modified the `GeneralGCD` method in `BRD_Default.cs` to check for the `BattleVoice` status instead of `RagingStrikes` when determining if `IronJawsPvE` should be used.
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