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Update GameVersion and modify ability checks order #278

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Nov 18, 2024
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8 changes: 5 additions & 3 deletions BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
namespace DefaultRotations.Ranged;

[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.05", Description = "Beta Rotation")]
[Rotation("Default PVP", CombatType.PvP, GameVersion = "7.1", Description = "Beta Rotation")]
[SourceCode(Path = "main/BasicRotations/PVPRotations/Ranged/BRD_Default.PvP.cs")]
[Api(4)]
public sealed class BRD_DefaultPvP : BardRotation
Expand Down Expand Up @@ -93,9 +93,9 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
act = null;
if (GuardCancel && Player.HasStatus(true, StatusID.Guard)) return false;

if (SilentNocturnePvP.CanUse(out act)) return true;
if (EncoreOfLightPvP.CanUse(out act, skipAoeCheck: true)) return true;

if (HarmonicArrowPvP_41964.CanUse(out act)) return true;
if (SilentNocturnePvP.CanUse(out act)) return true;

if (RepellingShotPvP.CanUse(out act)) return true;

Expand All @@ -117,6 +117,8 @@ protected override bool GeneralGCD(out IAction? act)
if (GuardCancel && Player.HasStatus(true, StatusID.Guard)) return false;
if (!Player.HasStatus(true, StatusID.Guard) && UseSprintPvP && !Player.HasStatus(true, StatusID.Sprint) && !InCombat && SprintPvP.CanUse(out act)) return true;

if (HarmonicArrowPvP_41964.CanUse(out act)) return true;

if (BlastArrowPvP.CanUse(out act)) return true;
if (ApexArrowPvP.CanUse(out act)) return true;

Expand Down