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Releases: FFXIV-CombatReborn/RebornRotations
Releases · FFXIV-CombatReborn/RebornRotations
7.0.1.22
7.0.1.21
What's Changed
- Optimized warrior rotation by @SaschaDaSilva in #81
New Contributors
- @SaschaDaSilva made their first contribution in #81
Full Changelog: 7.0.1.20...7.0.1.21
7.0.1.20
7.0.1.19
What's Changed
- Updated using of SAM *job by @IncognitoWater in #78
- Updated default MCH for PVP still some issues around turret for now however by @IncognitoWater in #79
Full Changelog: 7.0.1.18...7.0.1.19
7.0.1.18
What's Changed
- Update SAM_Default.cs by @MillerTheBest in #77
New Contributors
- @MillerTheBest made their first contribution in #77
Full Changelog: 7.0.1.17...7.0.1.18
7.0.1.17
7.0.1.16
What's Changed
- Updated Smn timing, cleaned the code, added swift for Garuda because I am lazy and fixed weaving issues around necrotize by @IncognitoWater in #76
Full Changelog: 7.0.1.15...7.0.1.16
7.0.1.15
What's Changed
- Update SAM_Default.cs by @SonicZeHedgehog in #72
New Contributors
- @SonicZeHedgehog made their first contribution in #72
Full Changelog: 7.0.1.14...7.0.1.15
7.0.1.14
What's Changed
- Updated SMN timings for right GCD Recast timing by @IncognitoWater in #71
Full Changelog: 7.0.1.13...7.0.1.14
7.0.1.13
What's Changed
- WAR: fixed typo in return of DefenseSingle by @hhdx01 in #67
- Updated SMN issues around Phoenix spell not triggering and timings around for EnergyDrain/EnergySiphon, also added a settings for CrimsonCyclone while moving by @IncognitoWater in #70
New Contributors
Full Changelog: 7.0.1.12...7.0.1.13