Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AnimNumber Bugfix. #478

Merged
merged 11 commits into from
Apr 23, 2023
Merged

AnimNumber Bugfix. #478

merged 11 commits into from
Apr 23, 2023

Conversation

Huichelaar
Copy link
Contributor

Forgot to pass an argument to EndProc, resulting in a rare chance to hang the game.

Huichelaar and others added 11 commits December 1, 2022 09:44
mov r0, r4 should probably be mov r4, r0. I think this is a typo.
Modified mss_defs to re-do BG1 tiles when flipping pages.

Update BG1Tiles when flipping pages.

Removed GlowyProc. Started BG3 scrolling proc instead.

Added graphics for right page and scrolling background. Need to implement portraitbox, (custom) equipment box and MMS box still.

Added Snek's tmx2tsa.py to Tools folder.
Made ScrollingStatScreen a config option.

Fixed issue where TSA from page 4 would carry over to page 0 when scrolling between characters where one does have page 4, but the other doesn't.

Page4 Donate, uses same layout as Items, making room for MMSBox graphics, which have also been added.

Scroll BG1 when vertically scrolling.
Re-did how SCROLLING_STATSCREEN_BACKGROUND is checked in .s to make it consistently check for SSS_Flag.

Added graphics for bottom-leftbox and Equipment-statsbox.

Enabled blending for and implemented bottom-leftbox.

Enabled limited ability to use different tiles and palettes depending on window setting.

Reorganized graphics. They're not all in one directory, but divided into subdirectories.

Added some batch scripts for automatically processing graphics files.
NULLed a pointer that would otherwise under certain circumstances point to a freed-up then re-allocated procstate.
Forgot to pass an argument to EndProc, resulting in a rare chance to hang the game.
@sme23 sme23 merged commit d059e1d into FireEmblemUniverse:master Apr 23, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants