Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AnimNumber Bugfix. #478

Merged
merged 11 commits into from
Apr 23, 2023
Original file line number Diff line number Diff line change
@@ -1,2 +1,2 @@
ALIGN 4
WORD $480C4680 $F0004B0C $2800F813 $6E06D009 $F0004B0A $2E00F80D $4B08D0F3 $F808F000 $4B07E7EF $D0032C00 $2C014B06 $4B06D100 $4718 $85D8D5C $8002E9D $8002D6D $80552E5 $80552DD $805540F
WORD $480C4680 $F0004B0C $2800F814 $6E06D00A $F0004B0A $2E00F80E $1C30D0F3 $F0004B07 $E7EEF808 $2C004B06 $4B06D003 $D1002C01 $47184B05 $85D8D5C $8002E9D $8002D6D $80552E5 $80552DD $805540F
1 change: 1 addition & 0 deletions EngineHacks/ExternalHacks/AnimNumbers/asm/KillDigits.s
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ Loop:
beq Loop @ Skip if subAnimeEmulator proc* is NULL.

@ Kill subAnimeEmulator proc.
mov r0, r6
ldr r3, =EndProc
bl GOTO_R3
b Loop
Expand Down