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Merge pull request #56 from Futil/Actor-get-items-from-world
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Object Search with UUID and ID
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Melon-PieldeSapo authored Jan 6, 2025
2 parents 2ce7bc4 + bebf4c3 commit ebeb618
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Showing 4 changed files with 146 additions and 131 deletions.
98 changes: 11 additions & 87 deletions module/actor/actor.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
import { fromIdUuid } from "../mosh.js";

/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
Expand Down Expand Up @@ -1375,29 +1377,8 @@ export class MothershipActor extends Actor {

//A script to return the data from a table.
async getRollTableData(tableId){
let currentLocation = '';
let tableLocation = '';
//find where this table is located
//get current compendium
let compendium = game.packs;
//loop through each compendium
compendium.forEach(function(pack){
//is this a pack of rolltables?
if (pack.metadata.type === 'RollTable') {
//log where we are
currentLocation = pack.metadata.id;
//loop through each pack to find the right table
pack.index.forEach(function(table) {
//is this our table?
if (table._id === tableId) {
//grab the table location
tableLocation = currentLocation;
}
});
}
});
//get table data
let tableData = await game.packs.get(tableLocation).getDocument(tableId);

let tableData = await fromIdUuid(tableId,{type:"RollTable"});
//get table name
let tableName = tableData.name;
//get table name
Expand Down Expand Up @@ -1545,27 +1526,9 @@ export class MothershipActor extends Actor {
//set variables
rollString = chosenRollType[0];
}
//find where this table is located

let tableData = await fromIdUuid(tableId,{type:"RollTable"});
//get current compendium
let compendium = game.packs;
//loop through each compendium
compendium.forEach(function(pack){
//is this a pack of rolltables?
if (pack.metadata.type === 'RollTable') {
//log where we are
currentLocation = pack.metadata.id;
//loop through each pack to find the right table
pack.index.forEach(function(table) {
//is this our table?
if (table._id === tableId) {
//grab the table location
tableLocation = currentLocation;
}
});
}
});
//get table data
let tableData = await game.packs.get(tableLocation).getDocument(tableId);
//get table name
let tableName = tableData.name;
//get table name
Expand Down Expand Up @@ -2625,29 +2588,9 @@ export class MothershipActor extends Actor {
//prepare attribute label
attributeLabel = 'Bankruptcy';
//get the bankruptcy table
//get current compendium
let compendium = game.packs;
let currentLocation = ``;
let tableLocation = ``;
let tableId = game.settings.get('mosh','table1eBankruptcy');
//loop through each compendium
compendium.forEach(function(pack){
//is this a pack of rolltables?
if (pack.metadata.type === 'RollTable') {
//log where we are
currentLocation = pack.metadata.id;
//loop through each pack to find the right table
pack.index.forEach(function(table) {
//is this our table?
if (table._id === tableId) {
//grab the table location
tableLocation = currentLocation;
}
});
}
});
//get table data
let tableData = await game.packs.get(tableLocation).getDocument(tableId);
let tableId = game.settings.get('mosh','table1eBankruptcy');
//get Table Data
let tableData = await fromIdUuid(tableId,{type:"RollTable"});
//prep text for success
if (parsedRollResult.success && parsedRollResult.critical) {
//flavor text
Expand Down Expand Up @@ -3121,27 +3064,8 @@ export class MothershipActor extends Actor {
let newValue = 0;
let flavorText = ``;
let chatId = (game.release.generation >= 12 ? foundry.utils.randomID(): randomID())
//find where this item is located
//get current compendium
let compendium = game.packs;
//loop through each compendium
compendium.forEach(function(pack){
//is this a pack of items?
if (pack.metadata.type === 'Item') {
//log where we are
currentLocation = pack.metadata.id;
//loop through each pack to find the right table
pack.index.forEach(function(item) {
//is this our table?
if (item._id === itemId) {
//grab the table location
itemLocation = currentLocation;
}
});
}
});
//get table data
let itemData = await game.packs.get(itemLocation).getDocument(itemId);
//get item data
let itemData = await fromIdUuid(itemId,{type:"Item"});
//add or increase the count of the item, depending on type, if the actor has it
if (this.items.getName(itemData.name)) {
//if this is an item, increase the count
Expand Down
24 changes: 2 additions & 22 deletions module/actor/ship-sheet-sbt.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
import { fromIdUuid } from "../mosh.js";

/**
* Extend the basic ActorSheet with some very simple modifications
Expand Down Expand Up @@ -179,29 +180,8 @@ export class MothershipShipSheetSBT extends ActorSheet {
const actorData = sheetData;
//A script to return the data from a table.
let tableId = game.settings.get('mosh', 'table1eMegadamageEffects');
let currentLocation = '';
let tableLocation = '';
//find where this table is located
//get current compendium
let compendium = game.packs;
//loop through each compendium
compendium.forEach(function (pack) {
//is this a pack of rolltables?
if (pack.metadata.type === 'RollTable') {
//log where we are
currentLocation = pack.metadata.id;
//loop through each pack to find the right table
pack.index.forEach(function (table) {
//is this our table?
if (table._id === tableId) {
//grab the table location
tableLocation = currentLocation;
}
});
}
});
//get table data
let tableData = await game.packs.get(tableLocation).getDocument(tableId);
let tableData = await fromIdUuid(tableId,{type:"RollTable"});

let megadamageHTML = "";

Expand Down
131 changes: 131 additions & 0 deletions module/mosh.js
Original file line number Diff line number Diff line change
Expand Up @@ -933,4 +933,135 @@ async function noShipSelected() {
//log what was done
console.log(`Told the user that no character was selected.`);
});
}


/**
* get element from world or compendiums by id or UUID, filtering by specific type.
* @param {string} id_uuid The id or the full uuid of the element we want to retieve.
* @param {object} options General search options for this function and for 'fromUuid'
* @param {string} [options.type] A string to filter the compendium type to search or the world element type. Valid values =["RollTable","Item","Macro","Actor","Adventure","Cards","JournalEntry","Playlist","Scene"]
* @returns {Promise<Document|null>} Returns the Document if it could be found, otherwise null.
*/
export async function fromIdUuid(id_uuid, options={}){
let type = options.type;
//first we try to find from UUID, asuming the parameter(id_uuid) is an UUID.
let item = await fromUuid(id_uuid,options);
if(item != null){
//we found the item with the id_uuid, it probably was an uuid.
return item;
}

//we need to manualy find the item
let currentLocation = '';
let objectLocation = '';
//first loop through each compendium
game.packs.forEach(function(pack){
//is this a pack of rolltables?
if (pack.metadata.type === type) {
//log where we are
currentLocation = pack.metadata.id;
//loop through each pack to find the right table
pack.index.forEach(function(pack_item) {
//is this our table?
if (pack_item._id === id_uuid) {
//grab the table location
objectLocation = currentLocation;
}
});
}
});
if (objectLocation){
// Item found in a compendium -> get document data
return await game.packs.get(objectLocation).getDocument(id_uuid);
}else{
//if we dont find it in a compendium, its probable a world item:
//Lets filtery by type to search the relevant elements only.
switch (type) {
case "RollTable":
return getTableFromId(id_uuid);
case "Item":
return getItemFromId(id_uuid);
case "Macro":
return getMacroFromId(id_uuid);
case "Actor":
return getActorFromId(id_uuid);
case "Adventure":
//adventures can only be defined in compendiums and not in the world (i think)
return null;
case "Cards":
return getCardFromId(id_uuid);
case "JournalEntry":
return getJournalFromId(id_uuid);
case "Playlist":
return getPlaylistFromId(id_uuid);
case "Scene":
return getSceneFromId(id_uuid);

default:
//type is not defined, and we could not find it in a compendium,
//now we search all world elements for the ID.
//this could lead to conflicts since ID could not be unique.
let tableData = getTableFromId(id_uuid);
if (tableData){
return tableData;
}
let itemData = getItemFromId(id_uuid);
if (itemData){
return itemData;
}
let macroData = getMacroFromId(id_uuid);
if (macroData){
return macroData;
}
let actorData = getActorFromId(id_uuid);
if (actorData){
return actorData;
}
let cardData = getCardFromId(id_uuid);
if (cardData){
return cardData;
}
let journalData = getJournalFromId(id_uuid);
if (journalData){
return journalData;
}
let scenneData = getSceneFromId(id_uuid);
if (scenneData){
return scenneData;
}
let playlistData = getPlaylistFromId(id_uuid);
if (playlistData){
return playlistData;
}
}
//if we get here we have not found anything with that id.
return null;
}
/**functions to get world defined elements by type and ID */
function getSceneFromId(sceneId){
return game.scenes.filter(i=> i.id == sceneId)[0];
}
function getPlaylistFromId(playlistId){
return game.playlists.filter(i=> i.id == playlistId)[0];
}
function getJournalFromId(journalId){
return game.journal.filter(i=> i.id == journalId)[0];
}
function getCardFromId(cardId){
return game.cards.filter(i=> i.id == cardId)[0];
}
function getActorFromId(actorId){
return game.actors.filter(i=> i.id == actorId)[0];
}
function getTableFromId(tableId){
return game.tables.filter(i=> i.id == tableId)[0];
}
function getItemFromId(itemId){
return game.items.filter(i=> i.id == itemId)[0];
}
function getMacroFromId(macroId){
return game.macros.filter(i=> i.id == macroId)[0];
}

}
24 changes: 2 additions & 22 deletions module/windows/ship-megadamage.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
import { fromIdUuid } from "../mosh.js";
export class DLShipMegaDamage extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
Expand Down Expand Up @@ -41,29 +42,8 @@ export class DLShipMegaDamage extends FormApplication {

//A script to return the data from a table.
let tableId = game.settings.get('mosh','table1eMegadamageEffects');
let currentLocation = '';
let tableLocation = '';
//find where this table is located
//get current compendium
let compendium = game.packs;
//loop through each compendium
compendium.forEach(function(pack){
//is this a pack of rolltables?
if (pack.metadata.type === 'RollTable') {
//log where we are
currentLocation = pack.metadata.id;
//loop through each pack to find the right table
pack.index.forEach(function(table) {
//is this our table?
if (table._id === tableId) {
//grab the table location
tableLocation = currentLocation;
}
});
}
});
//get table data
let tableData = await game.packs.get(tableLocation).getDocument(tableId);
let tableData = await fromIdUuid(tableId,{type:"RollTable"});

let entries = Array.from(tableData.results.entries());

Expand Down

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