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Basic Nodes

Leopold A-C edited this page Oct 3, 2020 · 2 revisions

Basic Node Types

There are 3 basic node types. Every node has one distinct type.

Condition Nodes

These nodes are either conditions themselves (like sensors) or they can act as logic gates.
You can look through all condition nodes here.

Parameter Nodes

Most parameter nodes do not need a condition to perform. They are pre-defined calculations or data fetchers.
You can look through all parameter nodes here.

Action Nodes

These are the nodes that manipulate, generate or remove something in the game. From moving objects to writing save files, these nodes perform a certain action.
You can look through all action nodes here.