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Basic Nodes
Leopold A-C edited this page Oct 3, 2020
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There are 3 basic node types. Every node has one distinct type.
These nodes are either conditions themselves (like sensors) or they can act as logic gates.
You can look through all condition nodes here.
Most parameter nodes do not need a condition to perform. They are pre-defined calculations or data fetchers.
You can look through all parameter nodes here.
These are the nodes that manipulate, generate or remove something in the game. From moving objects to writing save files, these nodes perform a certain action.
You can look through all action nodes here.
Documentation for Logic Nodes version 0.9.1 on UPBGE 0.3.0 Alpha