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Fix sample models #579
Fix sample models #579
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[partial] Rename some of the models Updated README Made naming convention uniform Fixed a few more names Updated internal texture references Replaced brainsteam screenshot with animated gif Updated readme Updated screenshot Replaced BoxAnimated screenshot with animated gif Added VC screenshot Updated README Replaced CesiumMilkTruck screenshot with animated gif Replaced monster screenshow with animated gif Replaced CesiumMan screenshot with animated gif Replaced RiggedSimple screenshot with animated gif Replaced RiggedFigure screenshot with animated gif Regenerated sample models with converter fixes Added VC embedded Fixed name Fixed name Fix for empty camera node Updated binary gltf files
Replaces #564. |
@TomPed would you like to test this by dragging and dropping each model (including each format variation in the sub-directories) onto http://cesiumjs.org/convertmodel.html. I think the ones with separate resource files (.bin, images, shaders) will need to be tested explicitly in Sandcastle. Also validate each one with http://lexaknyazev.github.io/gltf-demo/ |
@@ -1,4 +1,4 @@ | |||
Sample models are provided in as many of the following formats as possible: | |||
bSample models are provided in as many of the following formats as possible: |
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"bSample" should be "Sample"
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Also, up to you, but it would not be a bad idea to replace each README.txt with README.md for consistency:
See the
README.txt
in each model's directory for usage restrictions.
Maybe even include the thumbnail and short description here also in the README.md for each model.
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Also update this .md:
A README.txt with any usage restrictions.
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Good catch. And I think that's a good idea for the READMEs, I'll add that when I get a chance.
I love the new animated gifs for the animated/skinned models! |
The issues in #556 look like they have been addressed. Just waiting on @TomPed's testing and any additional feedback from @lexaknyazev before merging. |
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I am getting some warnings about Unexpected propertys when I send some |
@TomPed it depends which versions you're talking about. glTF and glTF-Embedded should be totally clean. glTF-MaterialsCommon has some warnings like: [WARNING] glTF: materials/Effect-inner/extensions/KHR_materials_common: Unexpected property doubleSided from the validator. These are issues with the validator (and the spec for the extension which needs some updating and clarification). glTF-Binary has the following: [SEVERE] glTF: buffers/binary_glTF/uri: Unsupported MIME type: text/plain As best I can tell, this is also a validator issue. |
Same. I see the same results. I've just ran all the models. |
Those MIME errors come from
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The KHR_materials_common spec hasn't been ratified, and does need some attention. I'm inclined to follow the implementation and update the spec to match, but that's probably up to @pjcozzi. Thanks @lexaknyazev! Good catch on the empty file |
@lasalvavida for KHR_materials_common, I agree, update the spec.
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You are right. I've tested all other models and they work. I will now be testing these types of models. |
Validator's MIME type checks fixed. |
Alright so I've tested everything. All looks good but a few issues.
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@lasalvavida @TomPed is anything else needed before merging this? |
From me no, all formats worked. |
Thanks so much @lasalvavida @TomPed @lexaknyazev! This is a great contribution. |
This should resolve #556, #571, #524, and #517.