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KHR_glsl_joint_buffer #808

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mre4ce
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@mre4ce mre4ce commented Jan 3, 2017

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@lexaknyazev
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  1. According to OpenGL ES 3.0 specs, GLSL ES version string is #version 300 es.
  2. All platforms that support uniform buffers, also support integer attributes.
    So, can we use in ivec4 a_joint; for joint indices?

@pjcozzi
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pjcozzi commented Jan 25, 2019

Perhaps archive this if others want to pick it up? CC #1548

I suppose this would need to be reworked a bit given that shaders were moved to KHR_techniques_webgl.

@emackey emackey closed this Feb 27, 2019
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