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GSOC 2018: First batch of UI changes for multi-world #3399
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New create game flow, final touches
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Topic: Architecture
Requests, Issues and Changes related to software architecture, programming patterns, etc.
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
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Jun 18, 2018
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Jun 18, 2018
# Conflicts: # engine/src/main/java/org/terasology/rendering/nui/layers/mainMenu/SelectGameScreen.java - minor conflicts vs @ar0ne's select game / game details work # engine/src/main/resources/assets/i18n/menu.lang # engine/src/main/resources/assets/i18n/menu_en.lang
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Tested out some more and resolved conflicts. See 1bbc740 for some of the extra work beyond basic conflict resolution. Merged and have also closed affected issues. Thank you @TheFlash98, @msteiger from past work, @nihal111 from helping out, and so on! :-) |
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Topic: Architecture
Requests, Issues and Changes related to software architecture, programming patterns, etc.
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
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Setting up PR to merge from its topic branch to develop.
In short this batch overhauls the create game UI workflow, fixing some issues with previewing worlds in the process, but temporarily disabling support for advanced configuring of Heightmap. Going straight to playing a gameplay template that defaults to a heightmap world works fine, just more work is needed to hook up a new-style preview for those.
Another tiny but hugely wonderful change: the game now starts when there's more daylight! 🌞
Disclaimer: While the UI suggests multiple worlds can currently be added only the selected world will be available for the player with this PR. I might add a quick note about that to the UI while merging.
See https://forum.terasology.org/threads/gsoc-2018-multiple-worlds.2168 and the linked blog entries for further GSOC project details :-)