You can use this GUI to extract & repack DDS images from bustup .BIN files found in Persona 5 Royal (PC/Switch). Previously known as BustupParamEditorGUI. See Releases for older versions that worked with Persona 5 (PS3).
- Import a .DAT file and it will automatically extract all nearby Bustup .BIN files (if present).
- Add/remove bustup parameter entries, reposition eye/mouth frames, change animation style, and preview animation frames.
- Export a new .DAT file (and automatically repack extracted .BINs if found).
- Save/load projects as .json so you can resume editing where you left off.
- Set a name for a selected bustup parameter entries so you can easily find it in the list.
- Copy the selected bustup entry's parameters, and Paste to apply positional offsets to all selected list entries.
- Use CriFSLibGUI to extract the contents from CPK files in
Steam\steamapps\common\P5R\CPK
. - Extract the latest Release and run
BustupEditor.exe
.
- Click on
File
>Import
. - Navigate to
BASE.CPK_unpacked\BUSTUP\DATA
and chooseBUSTUP_PARAM.DAT
. (If you only want to edit position/entry data and not unpack/repack bustups, move this file out of the folder first). - Select the entry that you want to edit in the list. Right click and choose
Open Image Folder
. - Use a program that can edit DDS files (such as Paint.NET) to edit and replace the images.
- Re-select the entry in the program to reload the image preview.
- Change the selected eye/mouth frame number in the bottom right to preview blinking/talking.
- Use the offset options on the bottom left to re-align the eyes and mouth if needed.
- Click on
File
>Export
to choose a new location to save your modified.DAT
to. (If you don't want to repack all bustups, which can take awhile, remove all but your edited ones from theExtracted
folder).
Same as above, but import BASE.CPK_unpacked\FONT\ASSIST\MSGASSISTBUSTUPPARAM.DAT
instead.
- Reimplement support for the PS3 version of Persona 5.
- Support for bustup .BINs containing GNF (PS4).