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Adding and removing Actors from the Combat Tracker can misalign the Disposition Labelling #1340
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wrycu
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Feb 21, 2024
* handle CSS issues with the "active" class not being properly set * handle confusion around which actor is active * localize strings for hidden slots * remove slot names for hidden slots (only applies for non-GMs) * correct image "has gone" state not being reset at the start of a new round * handle removing combatants confusing the claimed slot state #1343 #1340
Mostly, maybe even entirely, fixed. Thanks for the report; will be released in |
My latest changes for visibility re-broke this. Will need to fix it again. |
wrycu
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Mar 15, 2024
* now properly handles removing combatants by swapping claims of slots to the ID of the slot, rather than the index of it #1340
Done again. But better! |
Esrin
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Mar 21, 2024
* fix(combat): correct claimed slot bug * now properly handles removing combatants by swapping claims of slots to the ID of the slot, rather than the index of it #1340 * feat(combat): minor bugfixes * removed "toggle visibility" button, since it's not yet implemented * corrected "remove combatant" not properly determining if a slot was claimed * corrected existing claim detection for non-GMs passing their turn #1374 * fix(combat): tracker fix * fixes bug for unclaimed slots breaking the tracker prior to beginning combat #1374
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Experimenting with the Combat tracker I've discovered that you can misalign disposition when removing dead actors (NPCs being the most common).
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