Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Issueid #231942 feat: audio delay right after completing level in pra… #231

Conversation

ajinkyapandetekdi
Copy link
Collaborator

@ajinkyapandetekdi ajinkyapandetekdi commented Dec 17, 2024

…ctice

Summary by CodeRabbit

  • New Features

    • Introduced audio playback for level completion, enhancing user experience.
    • Added dynamic button text based on game state for improved navigation.
  • Bug Fixes

    • Refined logic for determining the next question and managing game end conditions.
    • Enhanced error handling during game progression.

Copy link

coderabbitai bot commented Dec 17, 2024

Warning

There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure.

🔧 eslint

If the error stems from missing dependencies, add them to the package.json file. For unrecoverable errors (e.g., due to private dependencies), disable the tool in the CodeRabbit configuration.

src/components/Layouts.jsx/MainLayout.jsx

Oops! Something went wrong! :(

ESLint: 7.32.0

ESLint couldn't find the config "react-app" to extend from. Please check that the name of the config is correct.

The config "react-app" was referenced from the config file in "/package.json".

If you still have problems, please stop by https://eslint.org/chat/help to chat with the team.

Walkthrough

The pull request introduces modifications to the Practice.jsx component, focusing on audio source management and game progression logic. A new state variable audioSrc is added to preload audio files, potentially improving playback performance. The gameOver function now includes an additional parameter to determine game outcomes, while the handleNext function receives enhanced error handling and state management improvements. Additionally, changes to the MainLayout.jsx component introduce a new prop for dynamic button text based on game state.

Changes

File Change Summary
src/views/Practice/Practice.jsx - Added audioSrc state variable for audio management
- Implemented useEffect to preload audio file
- Modified callConfettiAndPlay to use preloaded audio
- Updated gameOver function with isUserPass parameter
- Improved handleNext function with more robust error handling
src/components/Layouts.jsx/MainLayout.jsx - Introduced new pageName prop for dynamic button text
- Updated button rendering logic based on gameOverData state
- Modified MainLayout.propTypes to include pageName

Possibly related PRs


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR. (Beta)
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 2

🧹 Nitpick comments (1)
src/views/Practice/Practice.jsx (1)

Line range hint 1-1000: Consider architectural improvements for state management.

The current implementation uses multiple useState hooks and complex state updates which could lead to race conditions and maintenance issues.

Consider the following improvements:

  1. Use useReducer for complex state management:
const initialState = {
  page: "",
  recordedAudio: "",
  voiceText: "",
  storyLine: 0,
  // ... other state
};

function practiceReducer(state, action) {
  switch (action.type) {
    case 'SET_PAGE':
      return { ...state, page: action.payload };
    case 'SET_AUDIO':
      return { ...state, recordedAudio: action.payload };
    // ... other actions
    default:
      return state;
  }
}
  1. Create custom hooks to encapsulate related logic:
function useAudioManager() {
  const [audioSrc, setAudioSrc] = useState(null);
  const [isLoading, setIsLoading] = useState(false);
  // ... audio loading and playback logic
  return { audioSrc, isLoading, playAudio };
}

function useGameProgress() {
  const [currentQuestion, setCurrentQuestion] = useState(0);
  const [points, setPoints] = useState(0);
  // ... game progression logic
  return { currentQuestion, points, handleNext };
}
  1. Add AbortController for API calls:
useEffect(() => {
  const abortController = new AbortController();
  
  const fetchDetails = async () => {
    try {
      const response = await axios.get(url, {
        signal: abortController.signal
      });
      // ... handle response
    } catch (error) {
      if (!axios.isCancel(error)) {
        // ... handle error
      }
    }
  };
  
  fetchDetails();
  
  return () => abortController.abort();
}, []);
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 783b5e1 and f324858.

📒 Files selected for processing (1)
  • src/views/Practice/Practice.jsx (1 hunks)

src/views/Practice/Practice.jsx Show resolved Hide resolved
src/views/Practice/Practice.jsx Show resolved Hide resolved
Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

🔭 Outside diff range comments (2)
src/components/Layouts.jsx/MainLayout.jsx (2)

Line range hint 71-106: Improve audio playback implementation

The current audio handling implementation has several areas for improvement:

  1. Memory management for audio references
  2. Error handling for audio playback failures
  3. Cleanup of audio resources

Consider implementing these improvements:

 const [audioPlaying, setAudioPlaying] = useState(null);
-const audioRefs = useRef([]);
+const audioRefs = useRef({});
+
+useEffect(() => {
+  return () => {
+    // Cleanup audio resources
+    Object.values(audioRefs.current).forEach(audio => {
+      if (audio) {
+        audio.pause();
+        audio.src = '';
+      }
+    });
+    audioRefs.current = {};
+  };
+}, []);

 const handleAudioPlay = (index) => {
   const audioElem = audioRefs.current[index];
+  
+  try {
     if (!audioElem) {
-      console.error("Audio element not found:", audioElem);
+      throw new Error(`Audio element not found for index: ${index}`);
       return;
     }
     
     if (audioPlaying !== null && audioPlaying !== index) {
       const previousAudioElem = audioRefs.current[audioPlaying];
       if (previousAudioElem) {
         previousAudioElem.pause();
       }
     }

     if (audioElem.paused) {
       audioElem.play()
         .catch(error => {
           console.error('Audio playback failed:', error);
           setAudioPlaying(null);
         });
       setAudioPlaying(index);
       audioElem.onended = () => {
         setAudioPlaying(null);
       };
     } else {
       audioElem.pause();
       setAudioPlaying(null);
     }
+  } catch (error) {
+    console.error('Audio operation failed:', error);
+    setAudioPlaying(null);
+  }
 };

Line range hint 71-1164: Improve accessibility compliance

The UI implementation needs improvements to meet accessibility standards:

  1. Missing aria-labels on interactive elements
  2. Potential color contrast issues
  3. Keyboard navigation support

Add necessary accessibility attributes:

 <Box
   sx={{ cursor: "pointer" }}
   onClick={() => handleNext()}
+  role="button"
+  tabIndex={0}
+  aria-label="Next step"
+  onKeyPress={(e) => {
+    if (e.key === 'Enter' || e.key === ' ') {
+      handleNext();
+    }
+  }}
 >

Also consider:

  1. Adding ARIA landmarks for main content areas
  2. Ensuring color contrast meets WCAG standards
  3. Implementing focus management
🧹 Nitpick comments (2)
src/components/Layouts.jsx/MainLayout.jsx (2)

1164-1164: Fix text content indentation

The Typography component's text content is incorrectly indented, which could cause maintainability issues.

-                          </Typography>
+                            </Typography>

Line range hint 71-1164: Consider implementing a state machine for game flow

The current implementation uses multiple boolean flags and complex conditional rendering to manage game state. This makes the code harder to maintain and reason about.

Consider implementing a state machine pattern to manage game states:

// gameStates.js
const GameStates = {
  INITIAL: 'initial',
  PRACTICE: 'practice',
  SHOWCASE: 'showcase',
  GAME_OVER: 'gameOver'
};

const gameStateConfig = {
  [GameStates.INITIAL]: {
    allowedTransitions: [GameStates.PRACTICE],
    render: (props) => <InitialScreen {...props} />
  },
  [GameStates.PRACTICE]: {
    allowedTransitions: [GameStates.SHOWCASE, GameStates.GAME_OVER],
    render: (props) => <PracticeScreen {...props} />
  },
  // ... other states
};

This would:

  1. Make state transitions explicit and predictable
  2. Simplify conditional rendering
  3. Improve maintainability
  4. Make it easier to add new game states
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between f324858 and 5a40064.

📒 Files selected for processing (2)
  • .github/workflows/all-dev-tn-new.yml (1 hunks)
  • src/components/Layouts.jsx/MainLayout.jsx (1 hunks)
🔇 Additional comments (1)
.github/workflows/all-dev-tn-new.yml (1)

6-6: Verify branch deployment configuration

The branch trigger has been updated from 'all-1.3-tn-dev-hotfix' to 'all-1.3-feedback-change'. Ensure this aligns with the team's branching strategy and deployment workflow.

✅ Verification successful

Branch configuration change is valid and isolated

The branch update from 'all-1.3-tn-dev-hotfix' to 'all-1.3-feedback-change' in the workflow file is valid. The branch exists in the repository and is actively maintained. This change is isolated to the development environment workflow and doesn't conflict with other deployment workflows, which target different environments with their own dedicated branches:

  • Development: all-1.3-feedback-change (updated)
  • Staging: all-1.3-tn-staging-hotfix
  • Production: all-1.3-tn-prod-hotfix
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify branch existence and protection rules

# Check if the branch exists and its protection status
gh api repos/Sunbird-ALL/all-learner-ai-app/branches/all-1.3-feedback-change

# List other workflow files that might need similar updates
fd -e yml -e yaml . .github/workflows --exec rg -l 'all-1.3-tn-dev-hotfix'

Length of output: 5542


Script:

#!/bin/bash
# Let's check all workflow files for any branch references and deployment configurations
fd -e yml -e yaml . .github/workflows --exec cat {} \; | grep -A 5 -B 5 'branches:'

# Also check if there are any other workflow files that might be affected
fd -e yml -e yaml . .github/workflows --type f

Length of output: 1707

@gouravmore gouravmore merged commit a63217d into Sunbird-ALL:all-1.3-feedback-change Dec 17, 2024
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants