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C4: Reworked UI #1734
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C4: Reworked UI #1734
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some progress with the UI. While it is far from done, my general idea is already there:
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I think personally I would make it so there are only two or three discrete levels. the normal beeps, which are only audible within the same room. Then the beeps withing the last minute or so, where they should be audible in a few rooms over. and finally the the last 30 seconds or so, where it gets as loud as it gets currently. I think putting it in discrete stages like this makes it easier for (trained) innocents to understand where they are at, and how to react, while it should at the same time make it a bit more tense when players immediatly notice "oh we are already in the endgame" I am not sure how to scale this to the fuse time though. if this should all be based on percents of the chosen of time, or if shorter bombs should immediatly start in the later levels or what |
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awww, i definitly do that haha. but i get what you mean. I've got to say, I did not entirely get the problem with having discrete 30 second or so steps to choose from. It feels like a great compromise to me. these can still be discretely defined, it would be more a matter of displaying them so that there arent like 10 different options to choose from but you instead cycle through them by pressing the "time up" or "time down" buttons |
There is no real problem, maybe your solution is even the best. My point was: Nobody wants to fine tune their C4, nobody has the time. I want to provide 3 to 5 discrete time stamps that have their own strategic benefits. When having a +-30s button, you have a slider, but worse :D It is even slower than a slider, while providing less granularity |
Currently done:
fixes #1096