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C4 Rework #1739
C4 Rework #1739
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Added a win score for winning and a matching LANG entry and score parameter in the role base
im not sure what im doing wrong for the total history to show up, but I sycnched my fork before PR #1738 and it showed up, now I made a branch and its still all there |
If you make a new branch AFTER the commits were added, the new branch won't change anything. I barely work with forks, so my knowledge is spotty. But you probably not only need to sync to the host, but also rebase it, so your commit history is removed in favor of ours (we squash PRs, so your commits are not in our repository) |
that's not a crash and only stylua reporting a style issue (but that style issue is about non-printable characters, which makes the output you see kinda useless) and yes you're spot on with the missing newline at the end of the file |
If you change something, I'm available for another 30 minutes or so |
yeah, that looks good and it compensates the old LOS kill I think |
increased outer radius to 1500
Yes I looked at the code as well. I'm confused. I guess it did not work before either because you pass could you try to pass |
it should also be possible to parse the entity instead of the weapon, but I'm gonna check later |
If my suggestion fixes it, could you please test it in an old TTT2 version (before your PR) to confirm it was broken there as well? If it was, could you then please add this to the changelog? Thank you! |
Also, I don't know if this should be part of this PR, but if you changed the kill/damage radius, you should probably also change the UI (marker vision) to this? |
proper safe/damage/killzone UI
I've included it now since i do think it should be part of the PR. if we are gonna change how it works, we should also make sure the display is (finally) correct |
I have to look into that. In theory that could be an easy change, but I'm not sure if this has any unwanted side effects. I know I spent some time getting the boomerang to work because it is also a generic entity, not a weapon. I solved this, but I forgot how |
We have to make TTT3 that breaks compatibility with all that shit, that looks awful :D I'm not sure what I changed for bodysearch. But I did something to support weapons such as the boomerang Edit: Found the change: #1382 However, this only fixes missing icons. This doesn't address the fact that C4 isn't registered at all |
Thank you for investigating this! Speaking of this: I hate that the C4 note is hardcoded in the TTT2 code base. I have to remove it from there and use the same pipeline that addons use. |
In case you're waiting on me. I'm fine with this as soon as you test the |
i actually just didn't have time yet, but great that it seems to work now! :D (also Eieruhr C4 xD) |
:D That's for the PietSmiet easteregg pack FYI, I've got some plans for the rework of the C4 UI I'm currently working on. This will trigger some reworks of the damage again. So don't be confused when I change the parameters again. |
aahhhh i knew i knew it from somewhere xD the MV UI elements or the use UI? 🤔 Also I think scaling damage with the fuze time would be great. Its a bit weird to only make it harder to defuse since you can just go away from it much more easily if the fuze is longer. |
See #1734, the PR is about the UI and some light rebalancing If you want to discuss my ideas, it is best to post them there |
Now scales C4 damage with radius and gives consistent damage through walls regardless of line of sight. Relates to TTT-2#1729 and TTT-2#1730 although the calculation for proper Killzone is not yet included, but the safe and killzones are now 100% correct. --------- Co-authored-by: Tim Goll <[email protected]>
Now scales C4 damage with radius and gives consistent damage through walls regardless of line of sight.
Relates to #1729 and #1730 although the calculation for proper Killzone is not yet included, but the safe and killzones are now 100% correct.